And if you download it? 🤔
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Wow, thank you a lot for all the great feedback!
This is super helpful!
A bunch of those points are already on my ToDo list, but I didn't think about the other suggestions, and those are great!
I will definitely take a deep look into everything once I continue making the game.
This is super helpful :)
Thank you :)
Yeah this is because they only aim at the closest enemy and once hes dead they switch targets 😅
Never had this problem while play testing though 😂
I guess due to my lack of skill to build that many robots 🙈
isn't this working on Linux? I always thought that it would work since Unity calls this build option PC, Mac & Linux standalone. But I never verified this 😅
So you probably have to do some other settings when it shall work on linux or mac? 🤔
Thank you for the feedback :)
I was thinking about descriptions for the buttons but since most of the players probably watched my video they will know what everything does anyway so I didn't do this 😅
Thank you for the feedback. Every unit has a small attack trigger range and this was probably a little bit too small, so they just walked by 🤔
These are some nice points. With more times I would definitely have done some of them 😅
But I really didn't realized that the mouse wheel was the wrong way around 🤣
Nice little game BillyMan :D
Some parts of the platform where a little bit invisible though, maybe try to make them more stand out next time. Besides that, classic BillyMan Game :D
I like your idea of the rewind effect 👍
Thank you a lot for the feedback! :)
We discussed a lot about the Replay system and if old characters should behave exactly the same every time you replay or if it should interact physically correct with the new ones. We decided to go with the second solution since this allows for more interesting unique and complex levels where you can predict the movement of a future character and act accordingly, like jumping and than walking below the first character so he will jump on top of the current one.
I personally like the current solution more, but a lot of people seemed to prefer a solution were the movement of old characters is fixed. I guess GameDesign wise we should have taken the route of your suggestions since this seems to be what people expect🤔
I guess this is the strength of GameJams, you can try out unusual stuff and see if it works :D