Hehe, you're not the first! And we've had people want to do the Post-it's in a different order too. We have considered offering multiple solutions on a few of these.
Thanks for playing and for your comment!
I'll have to be careful as I don't want to ruin the solution for any other players, but here's a hint:
For the pencil levels (there are two), take note of the markings in the background, these indicate valid placement locations. You can pick up and move the pencils around; the goal is to place them in the correct location (there is a pattern). You'll notice that objects snap to a valid placement location, and if you've placed correctly, the objects will align and not be interactive anymore.
Give it another try and let me know how you make out. If you're still stuck, there's a video in a previous comment that shows the solution.
Hey Maghook, thanks so much for playing and sharing your video with us! It's really helpful to see how you interact with the puzzles, and we can use your playthrough to help smooth out some of those stumbling spots.
Also, this comment from one of your viewers is 100%:
"this is the game of only perfection"
- Meercat5000
The ending has proven terrifying for some ;)
Thanks again, your videos are really fun to watch, and there's so many great games being made!
Fun little puzzle game with a great mechanic and art. I had trouble understanding what the overall goal was at first, and I would have liked for a level or two that explained how the moves would contribute to achieving the goal- instead I just moved things around until it told me I won. Eventually I started to get it, and found it fun, but was finding that due to the time mechanic I was having to restart a lot once I missed my chance to make those pivotal early moves.
This is a fun game with a nice core platforming mechanic. The controls are a little floaty, but I liked the momentum and bouncing all over the place. I know it's an ice cube, but found the sliding a little frustrating when dealing with some of the narrower platforms- don't mind the slide, but couldn't really get a good stop to be able to turn around and set up my next jump. Would also like an indicator of how many fountains are left in the level. Overall, it's fun and could be great with some tightened up controls.
This is great feedback- very constructive!
We are aware of the frustration involved in placing those first items, and so we're going to implement a sort of "hot/cold" audio feedback when you're getting close to the spot, as well as a visual cue (items will straighten up). A story is also on the roadmap, as is music/SFX.
Thank you LilNarwhal, for playing our game and providing helpful advice!
I really liked this! Really great concept and really love how it encourages new ways to interact with your keyboard. Very clean art and nice movement.
I would have liked to be able to see health gauges for the keys along the top, and for the commands to be listed horizontally below the keyboard- it's a bit of a long drag to get all the way to the right.