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Youli

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A member registered Jul 19, 2021 · View creator page →

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je me balade sur itchio et boom un petit bitsy en francais sauce pang pang club ! Je trouve pas la question du "vrai jeu vidéo" très pertinent en soi. J'ai l'impression que vous avez parfaitement retranscris la stérilité du débat et la bétise des discours qui gravitent autour ! Et puis le creeper bitsy est trop cute franchement

your game helps me survive my 2-hour linkedin classes. Thank you so much!

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you have to find all the effects while in the chair, then interact with the doors in "reality". if you dont want restart all the game just for a joke ending, you can watch it here :(timecode : 3h17)

aaaaaa thank you for your comment, it's so nice °~° !!!

only you can answer your question ˙~˙

only a new secret/joke ending, nothing more !

Thank for reporting this bug !  I've patched it, and you can now download the new version of the game if you need it!

hello tetros player !

This is not the first time I've been told about this and honestly I have no idea why windows detects viruses in it. Even if it's just my word I promise that there are no viruses and that they are just false positives.I would love to solve this problem but I can't find a solution

ho that would be great! If you want, I can send you a list of all the necessary texts to translate, I'll take care of the rest after !

the bug is still there! But honestly I advise you to wait a little bit before playing if you want, there are still some other bugs quite annoying. I work on it.

thanks a lot, but the credit goes also (mostly) to the creator of the patch I use for the 16:9 : https://bingshan1024.github.io/steam2003_maniacs/ and yes  I like to do complex things on rpg maker 2003, fighting with the limitations (and the many bugs) is very cool !!

(btw yume nikki widescreen is finish you can check it on my profil)

a friend told me the same thing, and the bug went away when he unplugged his controller. maybe you had your controller plugged in?

in fact I use rpg maker 2003 which is absolutely not designed for random level generation. I use the maniac patch for that. During the loading time I tripled the fps (the speed of the game is linked to the number of fps) and even with this it's still slow. I could have done it faster but with only three days I couldn't do better. If you are interested I can put a version of the game without the black screen to better understand what is going on behind!

thank you! indeed, pac man is the main inspiration!

it's really small things. To activate them, you have to interact with the library in the awakened room. Set "yes" for "more open maps"! It affect maps like the desert, the sky garden or the witch island etc. it just takes out the transitions.

You cant imagine how me and the other dev, we are so happy to see a cool playthrough like this !!!

you read really fast ! thank you !!!

ha ouais

^-^

thank you so much for this review, I'm glad to see that you liked my game on certain points! I quite agree with your criticisms. the 3rd zone was very poorly managed, and it is the one that requires the most work in terms of gameplay. I hope if I make a more advanced version one day I can develop a more concrete story!

(sorry if my english is bad, I'm not bilingual at all ;~;

thank you very much for this comment. actually I may have focused too much on the graphic and technical aspect, to the detriment of gameplay and fun. My game lacks interest, maybe also explanation, believe me that all this I will not forget for the next time!

I'm thinking of eventually making a more complete game of it one day, and I assure you that this comment, I'll think about it to correct the problems. Thanks you again !!!

oh thank you very much!!! Honestly I didn't know doremy before the touhou game jam, I'm happy to have managed to give her a little personality !

WAAA THANKS YOU ^-^ 

TY !!!! I see your fangame, honestly the job done on it is really good. Your fangame was more traditional, and it's super cool. Thank you for this comment, yes the lamps are a bad area ;~; I struggled with the tileset, and the gameplay was not improved. I think that if I continue the project to make it more ambitious, I would work much better on my gameplay.