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YonecuraKazumi

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A member registered Oct 04, 2017 · View creator page →

Recent community posts

Hi Xenoneo, thank you for playing the game and for your gameplay video.

I'll make sure to keep your feedback in mind for future updates in order to present a more compelling story.

Good luck with your entry as well!

Hi Sugar & Spice, thank you for playing the game and for taking a time to write a review.

I'm glad that you enjoyed the game, I'll make sure that future level designs blend in in a more natural way so that you don't have to run into invisible walls anymore, as well as making some tweaks to overall gameplay mechanics to provide a more engaging experience.

I've adressed some of the possible causes for the lag issues, but since I can't reproduce it myself I can't say for sure if it is really fixed, but I'll make sure to look for ways to keep the game always optimized.

Anyway, thank you again for your comment and good luck with your entry as well!

Thank you miracleJester for taking a time to play the game and for providing such a detailed review, I'll make sure to take into account all that was pointed out while making updates in the future.

Thank you again and good luck with your entry as well!

Hi LockeCole88.

Thank you for taking a time to play the game and for sharing your thoughts on it, I'll make sure to work on both player and enemies stats in order to deliver more fast paced battle encounters and provide a more enjoyable experience with future updates.

Thank you again for your input and good luck with your entry as well!

Hi gaelicdream and thank you for playing the game.

I'm really glad to hear that have enjoyed the game, but I'm sorry to hear that you have also experienced lag issues and that as it seems it is an actual general problem. I'm already working on that end to hopefully fix whatever might be the causes for it and I'll also make sure to keep in mind your feedback while working on future updates and reworks to bring a more enjoyable experience.

Thank you again for your feedback and good luck with your entry!

I guess these events were set to Parallel in order to perform checks to see if these conditions had been met and then go off? If so I'd had opted for an event page management where two different pages are set up, one with no conditions and another that is set to be active when a Switch x or Variable x has a certain value.

About the maps, my guess is that you were trying to make each end of each map connect seamless with one another, in that case unless it is really necessary like a house interior map or a looping map that has to connect perfectly I would opt for a more artistic free approach on mapping and carry between maps only the most noticeable characteristics and overall positioning of the character, but design each map in its own.

Anyway, these are just my personal takes on my development workflow, take it with a grain of salt, and also thank you for sharing.

Hello TheOddFellow.

Thank you for taking a time to play the game and for sharing your thoughts, I sure appreciate it.

Also thanks for addressing the FPS problem, I wasn't aware about it, and despite whatever might be the cause for it, it is still a problem that shouldn't be there.

The initial part of the game was an unfortunate design based on a heavy dependance on storytelling, but if by any means you decide to continue past that there will be proper ways to progress your character and spend your currency.

All in all I'll make sure to keep in mind all the feedback while making fixes and reworks for future updates, thank you again for your input and good luck with your entry as well.

Hello Rhino!

I'd like to thank you for taking the time to play the game and make such detailed feedback, I sure appreciate it and I'm also glad to hear that you enjoyed playing the game.

The cutscenes were in fact an attempt to emphasize the story telling by taking control of the characters, letting the player focus entirely on what is being told, but as you stated it would've been better to let the player decide when to skip the texts, I'll take that into consideration for future projects.

I'll also make sure to check out the errors on the maps and the item descriptions as well as the animation incoherences.

The story is indeed part of a bigger picture which I ended up overdoing and couldn't properly fit an overall satisfying explanation about all the elements of the world.

Once again, thank you very much for your comment and best of luck for you on tomorrow's announcement. 

Cheers! (° ∀ °)b

Hello Kyattchan!

Thank you very much for taking a time to play and comment, I really appreciate it and I'm also really glad to hear that you enjoyed playing the game.

About the bug with the monsters, it didn't happen with me so I wasn't aware of that and I'll take a look at it, also, eventhough I couldn't fit the entire story the game has a proper ending which took me about 1:30h to reach, so you shouldn't be too far from completing it.

Once again thank you for commenting and I hope you have a nice day. o/

Cheers!