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YoMoneyBit

2
Posts
A member registered Oct 05, 2022

Recent community posts

Very nice game. My story below. |

                                                                          v

The Red Market

The Kingdom of Morley is home to markets in black, grey, and red.

In the black: counterfeiting tools, seditious texts, and certain alcohols of an overly prurient nature.

In the grey: foreign medicines, unlicenced machine parts, and suspiciously undertaxed wool.

And in the red: beasts of all shapes and sizes. Those that thrash fishing boats to splinters. Those that suck blood and marrow. Those that squirm across a full bed on a very still night.

The Red Market calls to all kinds of people, for all kinds of reasons.

They come seeking adventure, insight, the sating of aberrant tastes; of the stomach, or otherwise. And, always, money.

You are a source and purveyor of strange beasts - and what else?

Married off to a captain of industry at the age of fifteen. Years later, he entered politics, and you found your parlor full of Important Men and their various hangers-on. Your job became to mingle, to entertain - to refill drinks and laugh prettily at the jokes of others.

After a decade of hosting endless soirées, you searched out another, secret life. To this day your husband remains oblivious to it, even as your guests delight in hushed conversations regarding your charming little hobby.

(Unlocked Quality: 'Influence'. You are adept in matters of negotiation, and carry some weight among high society.)

(This is the end of the tutorial. You can continue to track down, capture, and sell monsters just as before.)

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

Player Stats:

Observation 2, Subterfuge: 2, Power: 1, Control: 1, Grace: 3, Flair: 3

Total Expedition Party Stats:

Observation: 6, Subterfuge: 6, Power: 6, Control: 6, Grace: 6, Flair: 6

A Bored Socialite:

Stats:

Observation 2 , Subterfuge 2 , Power: 1

Control: 1 , Grace: 3 , Flair: 3

Player Stats:

Observation 2, Subterfuge: 2, Power: 1, Control: 1, Grace: 3, Flair: 3

Total Expedition Party Stats:

Observation: 6, Subterfuge: 6, Power: 6, Control: 6, Grace: 6, Flair: 6

Headstrong and rather arrogant, Churchstoke is the sort who rushes into danger, with no shortage of harsh words for those less willing.

Stats:

Observation 2 , Subterfuge 1 , Power: 3

Control: 1 , Grace: 2 , Flair: 0

Player Stats:

Observation 2, Subterfuge: 2, Power: 1, Control: 1, Grace: 3, Flair: 3

Total Expedition Party Stats:

Observation: 6, Subterfuge: 6, Power: 6, Control: 6, Grace: 6, Flair: 6

Quiet and industrious, Kowal takes the hard jobs others shun, in return for only the slightest extra remuneration. She speaks the language competently but seems anxious when trapped in direct conversation. The majority of her earnings are sent back overseas, to support her family there.

Stats:

Observation 1 , Subterfuge 2 , Power: 0

Control: 3 , Grace: 2 , Flair: 1

Player Stats:

Observation 2, Subterfuge: 2, Power: 1, Control: 1, Grace: 3, Flair: 3

Total Expedition Party Stats:

Observation: 6, Subterfuge: 6, Power: 6, Control: 6, Grace: 6, Flair: 6

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

The Harbinger Beast has been waiting for you.

Before you were arranged to be married there was a boy. Even before then he was a kind of contraband to be smuggled into your life - an hour after school here, a carefully fabricated dinner at a friend's house there.

One night, at fifteen years old, you stole out through your bedroom window and met him at a park on the corner. You remember that night like a person dying of thirst remembers water. He was the most beautiful person you have ever seen in your life. With a twinge of embarrassment, you realize that he still is.

You can feel the memory leaving you already. You panic - his name. His face. Oh, god - what was his name?

You are trying to remember a name, but you can't. There is not even a face, now, to match the memory. You can't forget - you simply can't.

And suddenly, you stop. Who's name? Who's face? You cannot for the life of you recall.

(Memory Lost: A Kiss)

A memory, a payment in kind:

"*UNFINISHED TEXT*"

One day at thirteen years old you showed your teacher a poem that you had written. You're not sure why, now.

The Sunday before you had given it to your father. He, bright-eyed and pleasant, had glanced at it, issued a light kind of praise, and set it, lightly, aside. A moment later some important news in the morning paper; a need for a peaceful breakfast for once; a diverting fragment of unfinished work carried home and waiting for him yet.

Your teacher, though - you continued to visit her. "Don't give up." She had said. "You have a real talent. One day you could even - well, just don't let anyone stop you."

And then you blink and it's gone.

(Memory Lost: A Conversation)

A memory, a payment in kind:

"Your quarry in the forests of Corthrop is not some wild, unthinking beast - it is as sapient as you or I. As such it can be approached with honesty in order to reach an amicable compromise, or goaded into violence with threats and lies. Either option may be worth exploring."

(You have no more Memories to trade.)

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

The Harbinger Beast has been waiting for you.

[Unknown Beast]:

-------

・Your quarry in the forests of Corthrop is not some wild, unthinking beast - it is as sapient as you or I. As such it can be approached with honesty in order to reach an amicable compromise, or goaded into violence with threats and lies. Either option may be worth exploring.

[Unknown Beast]:

-------

・*UNFINISHED TEXT*

The Harbinger Beast has been waiting for you.

(You have no more Memories to trade.)

The Harbinger Beast has been waiting for you.

The Kingdom of Morley

-------

Corthrop:

・Your quarry in the forests of Corthrop is not some wild, unthinking beast - it is as sapient as you or I. As such it can be approached with honesty in order to reach an amicable compromise, or goaded into violence with threats and lies. Either option may be worth exploring.

The Dabrowan Sea

-------

The Ship Graveyard:

・*UNFINISHED TEXT*

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

Items:

(Click on items to receive hints about their possible uses.)

(Click on relics to learn more about them.)

Relics:

A shoulder bone of the Prophet John, who was murdered by defenestration in 781. He lived a blameless life dedicated to the purging of illness and corruption of the body. His remains are renowned for their ability to do the same.

(Click on relics to learn more about them.)

Relics:

A shoulder bone of the Prophet John, who was murdered by defenestration in 781. He lived a blameless life dedicated to the purging of illness and corruption of the body. His remains are renowned for their ability to do the same.

(Click on relics to learn more about them.)

Relics:

(Click on corpses to examine them.)

The quiet comfort of your office.

(Spend money to buy rumors. Rumors allow you to send expeditions to find and capture monsters.)

Shillings: 5

Are you certain?

Really really?