Hi! Thank you so much for your compliments! :) Currently, if both players hold their Shift keys at the same time for some seconds, the level restarts. It isn't the best solution, and we should've explained this in the game. For the post-jam version we're working now, these issues have been taken care of (the crate respawns now, for instance) and we're adding additional content to the game! Expect a few more stages and new mechanics! :)
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Thank you for playing! :) And yeah, it's hell to play by yourself, and I pretty much did this during the entire jam :D On level 2 I thought I had placed that platform unreachable via double jump alone, I'll fix that. And there's a way to reset the stage, although I failed to include this instruction inside the game. Players (in your case, you) need to hold both left and right shift keys for a couple of seconds. I wanted to be able to code boxes that know when they are stuck/lost, but there was no time! :X
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Thank you! We're glad you enjoyed it, we tried to keep the game challenging while at the same time don't make a too steep learning curve. :)
If you liked the game, consider voting for us on Greenlight :) It would really help us make the game come true: http://steamcommunity.com/sharedfiles/filedetails/?id=699408523
Thank you so much for playing our demo! :) The full version of the game is probably going to be a little tougher than this version, but we're sure you'll will enjoy it as much as this one.
Well, let's see:
1) Love2d is no engine, but it is a very powerful framework! And on top of that, we are using several libs from its official Libraries page, which truly helped us along the way. As for the GUI editor, our game isn't really UI heavy, so that doesn't come out as a very big problem for us. And even in that case: there are some nice UI Love2d libs already written. Take a look at them!
2) We used Photoshop, but there are 2 awesome tools for pixel art which we strongly recommend: PyxelEdit and ASEprite. They are not at all expensive and very easy to use. Check them out! :)