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yellowninja007

4
Posts
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A member registered Oct 04, 2019

Recent community posts

I think I'll try running this solo for now as I don't know when I'll be able to run it for my group. I don't often run games solo so it will be an adventure! I would love to see more of this game in the future. Especially more lore. The setting seems cool. 


Some questions though

Are the artifacts orb shards? 

For checks, is it assumed that you always succeed and the roll is for consequences? Or can you fail if you roll 0 hits? 

For artifacts, do you use the words on the vco to come up with a power or are you supposed to keep it as single words and decide in the moment? 

This seems really interesting. Any reason why its 4+ gm? It would be cool to try this with my group, but we are 5+gm. Any advice for making that work? 

Personally I'm not a huge fan of the roll for exits mechanic as that makes my little goblin brain think it NEEDS to make a map. Personally I would rather not have to make a map, especially for a game i can (and currently do)  fit in my wallet. Though I really like the idea of passing a monster as that offers more choice. My first thought is that you can pass a monster before you figure out what it is. But after you roll to see what the monster is, you have to fight. Maybe you can skip a monster but at the risk of the next one being stronger? Perhaps the path to the next floor unlocks after you defeat a boss? 

Question! At the end of the rules, it mentions rolling to see how many exits the room has. Does that have any effect on gameplay besides the roll a 1 for the next level? Like am I supposed to make a map? is there backtracking? does this imply that I can skip a monster and come back to it later?