
Ever want to know what instant teleportation feel like? Now you can in this game featuring both tight platforming and brain-scratching puzzles! https://xlash2.itch.io/anominal

Ever want to know what instant teleportation feel like? Now you can in this game featuring both tight platforming and brain-scratching puzzles! https://xlash2.itch.io/anominal
Congratulations on getting #1 in visuals! Very well-deserved. Just a suggestion, I think this could have worked really well in first-person view (sort of like Refunct if you've ever heard of that game), that way you don't have to have a separate model for the player while simultaneously allowing to take in the environment more.
So I am having this problem after putting the code in my project.
When I press and hold the "Jump" button again while in mid-air, I somehow get a sudden downward momentum and bring my player much faster than the up movement.
It also happens when I time the jump to the frame when the player becomes grounded in which case the player jumps at a higher speed than normal.
At first, I thought it was because I was using the old Unity input system. So I changed it to the new input system with the "context.called" thingies just like in the code but I am still having problems. It also happens after limiting max air jumps to zero, setting to no variable jump height and disabling both jump buffers and coyote time.
So yeah, I am at a complete loss on how to fix this for the past few days. Any clue on how to fix this would be greatly appreciated. (Think I need to change something in the new input manager?)