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Xlash2

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A member registered Dec 06, 2022 · View creator page →

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Ever want to know what instant teleportation feel like? Now you can in this game featuring both tight platforming and brain-scratching puzzles! https://xlash2.itch.io/anominal

Glad you liked it!

Thank you so much for your feedback! Key bindings is definitely something I'd need to add on sooner or later. Moving enemies are indeed included in the later chapters (though unfortunately not in this demo).

Congratulations on getting #1 in visuals! Very well-deserved. Just a suggestion, I think this could have worked really well in first-person view (sort of like Refunct if you've ever heard of that game), that way you don't have to have a separate model for the player while simultaneously allowing to take in the environment more.

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Very cool gameplay-wise. The core concept is well-designed. Other than that, I died on a ramp and I got in a infinite dying loop.

Unique and fun gameplay. Was too hard for me though.

Submitted 23 seconds before deadline. Extra props for that!

Super cool man! You did a much better job than me on the same concept.

Simple gameplay executed very well. And awesome presentation as well (music and animations).

Loved the minimap implementation and the take on urban exploration but the visual bug really gets to you, haha.

Cool stuff man. It is like a mini-metroidvania and fits the jam's theme very well.

Short and sweet. Love the polish - the screen shake and trail.

Only got to 2 diamonds my man. The rest I couldn't find at all.

Cool gameplay man. My only complaint would be its length. I wanted to play more, haha.

The production quality man, it is top-notch! Sorry for being a wuss, but I can't play through jumpscare horror games.

Liked the split-screen thing, the sort of thing you'd see in speedrun races. Felt more like racing than exploration though!

Interesting gameplay man. Reminds me of that minigame from WarioWare. But to be frank, this doesn't adhere to the jam theme much.

Great job man. This is the coolest one I've played so far.

Really nice game man. Super cool level design!

So I am having this problem after putting the code in my project.

When I press and hold the "Jump" button again while in mid-air, I somehow get a sudden downward momentum and bring my player much faster than the up movement.

It also happens when I time the jump to the frame when the player becomes grounded in which case the player jumps at a higher speed than normal.

At first, I thought it was because I was using the old Unity input system. So I changed it to the new input system with the "context.called" thingies just like in the code but I am still having problems. It also happens after limiting max air jumps to zero, setting to no variable jump height and disabling both jump buffers and coyote time.


So yeah, I am at a complete loss on how to fix this for the past few days. Any clue on how to fix this would be greatly appreciated. (Think I need to change something in the new input manager?)