I've found a maximum of roughly 6 is ideal, and you can do it with one GM and as little as one player!
Xalavier Nelson Jr.
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That's odd! I'm not seeing that through any other piece of the project backend.
That said, if you message me your email via Twitter @WritNelson, I'd be happy to send you the PDFs in another format!
I am so, so glad your experience was (mostly) a positive one! My favorite jokes written in the alien language are probably still in the Moth Man-themed record shop - which also happened to be one of the first stores added to the game. :)
Damage, methods of determining damage, and methods of healing, are up to the DM/group!
From my experience, settling on something minimal (every enemy hit is 4 damage; it hits if the DM rolls above a 12) works best. What's important is enabling interesting storytelling - so the more quickly and effectively you can establish pillars that support it, the better.