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wjhollyart

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A member registered Jul 01, 2016 · View creator page →

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I basically merged multiple animations in the game's data.  In the game's data, a tile's graphic is stored in a grid of 0's and 1's (0 being background color, 1 being the main color) that corresponds with the pixels of the graphic.  An animation is stored as two of these grids with a ">" between them to indicate that the first grid becomes the second grid as the game animates.  So, if you create a bunch of tiles with the animation frames you want for one animation, you can link the animations together like so:


The column of text on the left is of two tiles with 2-frame animations; the column of text on the right is the same two tiles merged into one 4-frame tile.  I hope that helps!

The title says it all, really.  If we could load in two images for animated tiles then this tool would be complete.

I just finished it. Expertly crafted, well done!

I loved this. I can't imagine how long it took to make a game where you navigate the dark like that in Bitsy. It's so effective too! At several points I was in fear of being consumed by a grue.

Really wish there were alternative controls.  Can't play on my laptop, which lacks both a right-click and a mouse wheel.

Very interesting spin on familiar concepts done in a very minimalistic fashion.  Got pretty stressful toward the end but it was still a fun experience.

Hahaha, this is wonderful!

I really appreciate the message.  From the other comments, I think people don't recognize that the gameplay is supposed to reflect the unfulfilling and cyclical nature of an emotionally abusive relationship, and so they're criticizing the game for being frustrating (which is exactly what it should be).  I'm always pleased when RPG Maker games can transcend the tool they're made with, and I feel that this manages that.

Stuff like this makes me think that there needs to be Pico-8 demoscene compilations.

I love this.  This is fantastically fun.

Ahhhh that was beautiful! Ahhhhh!

I laughed out loud when I found the spinning top.  Seriously, this is one of the best things I've seen made in Bitsy.

Not bad! In all of my testing my score almost never gets beyond 3,000, but Gabe (the graphics guy) has gone all the way into the 7,000's haha.


I'm glad you enjoyed it!

This game made me feel really sad, nostalgic for youth.  Making a game that can make me feel so much in one screen is quite an accomplishment.

:) I feel really happy that I got a PLANT.

I love the progression of the hopefulness in the characters as the player progresses.

This game is no longer in development, so it's unlikely more rules will be added in the future.


Re game pad issues: I didn't program this game to have game pad detection of any kind, and the engine I'm using does not have any automatic game pad detection.  This wasn't made in Unity, so it certainly couldn't be a Unity issue.


Thanks for the feedback!

(Edited 1 time)

When creating a list dialogue, you can choose to "Shuffle."

Also thank you very much for your kind words :)

The writhing witches are fantastic.

The innocence that permeates this story is really charming.

This is absolutely fantastic.

Posted in Resources

Don't forget the incredibly simple but handy Bitsy editor.

This is a fantastic innovation.  Bravo!

(Edited 1 time)

I mean, I generally have a very small window during which I can participate in these jams every week that ends sometime tonight.  So, this might mean my not participating.

Edit: Yeah, kinda missed my window. I'll see you all next week!

Created a new topic Yo, what's the theme?

We're half a day into the jam and we don't have a theme to go off of.  Just checking in that everybody knows what's going on.

Created a new topic Streaming Development

Watch me make my entry here: https://mixer.com/wjhollyart

My game has been submitted.  I'll update this thread again with a video of the stream once it is uploaded.

Created a new topic Streaming Development
(Edited 1 time)

Hello,

I'll be streaming the development of my entry here: https://mixer.com/wjhollyart

Leading up to the start of the development (in roughly 25 minutes) I will be planning out my game on screen.

Edit: Here's the timelapse!

(Edited 1 time)

Alright, game is uploaded.  You can play it here.

(Edited 1 time)

The game completed more or less on time (a couple minutes late, thanks in part to needing to take a 5 minute break to talk on the cell phone- overall time actually spent working did not exceed one hour).

Created a new topic Streaming Development

I'll be streaming my development from 12:30-1:30am pacific standard time here.