Thank you! I added it to my list.
Recent community posts
Post any bugs you see here. This is a pretty simple project that should be easy to roll out updates for, so expect updates as I find spare hours.
- Not currently mobile friendly
- Current processing loop has inherent bias toward north-west expansion
- Red-orange hues are delicate and shift toward a magenta bias too easily
Issues fixed/fix in upcoming update:
- Sometimes Refill on Fill starts a new generation before the previous fill has completed
Use these to download the frames to your computer. Be aware, the "save frames" will simply dump the frames one-by-one as downloads, and some browsers will ask for confirmation before allowing multiple downloads. If the "Save Frames" button doesn't work, see if a notification about multiple downloads is popping up somewhere.
Unless you mean the alpha colorizer tool, which I don't thiiiink has an exporter.
In either case, if you're having trouble downloading the graphics using any of the above methods, you can always use the PrintScreen key on your keyboard (or screen capture software of your choice) to copy the screen as an image to paste into the image program of your choice to separate into frames.
Hope that helps!
Hello, I'm W.J.Holly. I used to make lots of Bitsy games before I became one with being busy. I love tools which make expression more accessible. I love seeing the simplicity at Bitsy's core blossom into creativity. I'll be watching :)
Show off your boss creations!
Having trouble getting ideas? Perhaps this thread can help with some creative sparks.
I'll start with some basic ones:
Here is a detailed checklist of what I'm definitely working on currently:
- Adding Barnacle Wilhelm, the Ubermutant, the Death Knight, and the Angel of Death.
- Add shoulder-rocket attachment possibilities for every boss.
- Add more content for the Hitler base to make it more consistent with the content available to other bosses.
Here are some things that I am considering and can probably be talked into:
- Adding Submarine Willy, Professor Quarkblitz, and Major Hans "The Axe" Von Schlieffen to the bases.
- Adding guard bases.
- Adding more special parts.
If there are any additional parts or features you would like to see implemented, reply here. Many of my recent updates were heavily influenced by suggestions I've received from users, so don't be shy.
Haha, thank you for the thoughtful response!
Gabe (the artist) and I continue to collaborate, and I will be sure to post free games we make on my itch here or link to commercial games we create from my Twitter (@wjhollyart) or his (@gpriske) if you're interested in more of our work.
This game in particular was made very quickly as a prototype for potential buyers, Sadly there was no interest so we moved on. Maybe one day if there is interest this idea would be more fully realized :)
The battery that you move is actually a non-wall tile which is on top of a teleport to another identical room where the tile has been moved. It requires many many rooms and many duplicates of NPCs. It is time consuming but the result is a bit more interactive than what is typically seen in Bitsy.
I don't like to indulge too much in hyperbole because I feel that it waters down the meaning of hyperbolic words for the next time they would have been appropriate to use. That said, this is a really beautiful, profound, thoughtful bitsy piece that certainly gave me a lot to think about and feel. The way in which you managed to express this message so simply and concisely is a mark of true artistic genius and I'll certainly be following your work from here on out.
Really well played. The use of bitsy hacks to color the ocean environments were put to great use to really drive home the punch of the topic. I didn't read the description first, so I was expecting something similar to Odell Lake in feel but got something much more atmospheric and meaningful. Color me impressed!