I keep getting stuck -- I guess I am supposed to switch to a pick, but the mouse scroll doesn't seem to get picked up in OSX.
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This is great. You probably had a simple goal to achieve for the jam, and I would say that you achieved it very well. The controls are great, things are smooth and straightforward, and you probably have a great base to move forward from or else you learned what you wanted to learn. A great jam entry!
A new spin on endless climber games -- I like this gameplay more, though I'm terrible at it. Being able to fly backwards is a good choice.
It could be more 'fair' if the missles were telegraphed a bit before appearing -- a small arrow on the side of the screen before they show up or something? I usually die when I go too far to one side and get hit before I can dodge.
Very good! The art is great (I'm a pico-8 fan), and it seems like this is something you could build on in the future. The gameplay is a little funny sometimes -- when coins spawn in corners it's not possible to pick them up, I think?
Overall I'd say it's very good. I like the shop owner -- THANK!
I haven't been able to run it on OSX, but I really like what you have in the gameplay video -- the art design is really great, and the gameplay looks simple and fun. A great jam idea, and very well executed! :D
Have you thought about being able to attack the opponent somehow, perhaps even if it just slows them down for a second? It could make being near the other player a bit riskier, and add an additional strategic layer to the game.
Nice! The sound design was great, and the game was fun too -- I beat the last enemy, which I thought was also the best part of the gameplay. I liked zipping through the bullet stream it fired!
I didn't realise that the power-ups weren't enemies for a little while. If I had to offer some constructive advice, I would say to try and make them visually more distinct from the enemy ships?
Overall very good!
It looks cool, but I can't figure out how to move, and so I can't really avoid the AI attacks. Is this possible? If you don't want player movement to be a thing, maybe being able to shoot their missiles down would be an interesting idea?
This music is great!
I died a lot until I realised that I should just basically never stop shooting -- have you experimented with auto-firing at all?
I'm not sure if I am supposed to die at the end of the level, but I definitely did.
This is great! I played until I beat one of the giant ships, which I probably wouldn't have done if there hadn't been no penalty on death -- that was a nice idea to make this game pretty accessible.
I found it pretty hard to know which ship was the important one when I had several following me around -- I tend to watch my ship out of the corner of my eye when playing a game like this, so I think the extra engine animations from the dark ships were what distracted me. I'm terrible at SHMUPs though, so there's also that. ;)
This controls really nicely, and all the different weapons feel really good -- I was expecting one of them to be a lemon in a jam game, but they're all great.
I'd totally play around with something more ambitious if it felt like this one does -- it probably wouldn't take much more effort to turn it into something bigger. :D
Well, it's nice to rate other people's entries and spread some love/feedback around. I think the really fun part of a jam like this is thinking about what everyone else did, and maybe trying to learn a bit from that for the future.