Loved the little story of the description as much as the zine, congrats on hanging up that perfectionism and finishing something and enjoying the process :)
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Cute game, oozing with character, loved the strong Mega Man influence. Unfortunately meant it was a bit too hard for me to reach either of the bosses (I got to one checkpoint!!) but still had a fun time ^-^
Cute idea, playing with lots of weapons is a fun concept and I liked how the different enemy type towards the end changed things up :) With the similar offense and screen layout you have to “The Art of Screenshake” i’d love to see what this looks like with some of its ideas applied ^-^: https://www.youtube.com/watch?v=AJdEqssNZ-U
Extremely fun and clever game, love this lots! Especially enjoyed the sacrificial element, really makes you think those steps through! Ashamedly didn’t pick up on this until right near the end but the team names are a super nice fun and genuinely witty touch :’)
Really great tracks, the second one especially felt evocative of something that lined up well with the theme. Would love to see what this is like with a bit of a pace change! (with enemies introduced sooner, but make them less accurate :) )
Amazing! At first I liked it … and then I fell in love 🤩 on top of everything else there is to love, I like the simple control scheme a lot. Not sure if I’ll be able to beat it (even on easy >.<), died like ten times on the second boss, but will definitely be coming back to try more because everything seen so far makes me want to see what’s in store :’) So glad to have experienced this
There’s lots to love here - standout for me is the cute characterisation in the intro! (+ i love that there’s a side-along novella!) and can imagine some fantastic things coming from the upgrade structure. But found the two ships a bit too much to handle. I’d love to try this co-op some time, but are there plans to maybe have an AI companion? Or does that conflict too much with the two ship risk hook? :)
lovely game, love seeing the new ideas it introduces to the genre, looking forward to seeing it grow!
Interesting idea! It started as such a struggle (i think i lost at round 1 maybe ten times :’) ) but managed to make it to round 7. If you wanted to make it into a cute mobile game I think it would do well with some kind of progression mechanics to ease the player through the experience instead of one wall of mass memorisation. (start with a sparse room and objects can be persistently added to it as you get more successful maybe). Enjoyed this experience ^-^
Of course you can still submit! And please share without worry, nobody is here to judge or criticise. We’re friends making things together :) I love seeing people’s starting points, they always have their own charm, so I’m looking forward to yours! ^-^
wow, a whole lot of stuff going on here! it does capture that abstractness very well, i don’t think i figured much out but had a good time exploring :) fantastic job, esp. on the complexity and the layers of art!
sorry to hear you didn’t get to deliver this to your giftee, they really missed out! a cute collection of minigames like this is extra special and i had a wonderful time experiencing nostalgia-with-a-twist :)
wow, what crazy scope to successfully execute for a jam! the core gameplay is fun and having the entire skill tree system is neat, and feels like it was catered to your giftee :) thank you for making it!
You can use any assets you have the license to use. So you can use asset packs as long as you adhere to their restrictions (e.g. attribution), and you can have friends create assets for your game.
this is such a beautiful and special experience. i saw a lot of common threads with my own childhood too that i didn’t even really realise were there. i’m glad you made this and i got to learn a little bit about you through it 💜
i like this! lots of fun potential for different ways of pushing the blocks, and different consequences! i was playing for a minute before realising that you don’t actually have to swipe the blocks up, you can just click them ^~^