We checked it out on TTS tonight. The art is so pretty but the instructions were a bit over our heads. A gameplay video would be really appreciated to make it more accessible to people who have short attention spans and are bad at math🥺 Also it looks like this type of game would really benefit from a grid that's perfectly aligned to the squares on each card, rather than having to super carefully place the cards on top of each other. Congrats on your release though!
winterdrake
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I just tried to recreate the softlock, and what in the world? This bug didn't exist when I released the game in the Spring. Dozens of people played it and had no problem. But now I'm experiencing the exact same softlock as you.
I have no idea what's happening with your windowed vs fullscreen mode, I can't recreate that at all. But I guess the game is unplayable until I have time to dig back into the game's code and re-compile everything, which I don't have time to do right now. Sorry :(
Thanks so much for playing!!
I know you had mentioned not getting paint for each creep--that's not a bug, every other creep gives 1 paint. This is for balancing reasons so you don't get too much paint. Managing a limited number of towers is the main challenge of the game!
I'm glad you caught on so quickly! Most of my testers really struggled to beat normal and especially hard mode. However, there's 4 more levels of increasing difficulty after hard mode, so if you ever do best hard mode without jinxing yourself, you'll unlock new levels of intense challenge!!
Thanks again for playing, Cry! Great video!
This is a really interesting concept!
I find it frustrating how the cars coming from the top and bottom of the screen have almost no reaction time. Maybe they could move slower by default, or you could make the aspect ratio of the game square so there isn't such a huge difference between the vertical lanes and the horizontal lanes?
It can be a bit hard to click moving targets that are so small.
Also, it'd be cool if the emergency vehicles stood out more visually, maybe with a specific colored outline, or a consistent neon color scheme?
Anyways, this is cool and I don't usually like highscore games. My best score was 20!
This is an excellent game! I hope there's some farther development to add new fish types and maybe an expanded ending, or some sort of new game plus?
The worlds are randomly generated, but all have the exact same content and same upgrades in them, so there's not a ton of replay value.
But anyways, it's one of the better games on itch.io. I paid for it and you should, too.
This was incredibly cool! Just a few thoughts:
The music loop is only around 50 seconds, but the levels are several minutes long. It can get kind of grating to hear the music repeated so much.
I also wanted to let you know that I got stuck in this spot-- I had moved the box to the left as far as it would go, and then I could no longer get on top of the box, making it impossible for me to finish the level!
Good luck with the full version!