Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Feb 13, 2017

Recent community posts

For anyone frustrated about losing things in the floor, I've found a couple of techniques to help with this.

1: I'd open the crate on top of the forge, a counter or the workbench
2: I'd open the crate outside where it's delivered and carry things in one at a time.

If you do have things stuck in the floor, spam right click on it until it pops back out. I've had this work for me 100% of the time.

So it took about 3 hours to go from start to finish, but I successfully made 1 short sword of each metal. They look amazing!

Check out my video here if you want to see it all! (I skip the boring 2+ hours or just selling over and over again)

I didn't go through all of the suggestions, since there's 140+, but I've got a couple of ideas to make the money in game mean more to the player than just making better weapons to then get more money.

I wouldn't be surprised if this had been suggested already, but I think there should be more levels of grips and guards. For guards maybe add some things that look like THIS or THIS. I also think fancy grips should cost more since by default when I start out I use them for everything to the point there's either no point or the other ones, or no point for the fancy ones.

I think there should be upgrades to certain elements of the shop. Maybe upgrades to the forge so it smelts faster, upgrades to the anvil to allow for different heads, upgrades to the shop front to entice richer customers (see next suggestion), and upgrades to the inside of the shop like chairs to make customers sit down and wait longer for the item, which would be necessary later in the game if you don't like to rush.

Another idea that should go along with both the last one and the next one, is a grinder/sharpener. You'd be able to buy and upgrade a sharpener to sharpen blades. The sharper the better, meaning the happier the client and more they're willing to pay. Also a higher rating which I get into on my last suggestion.

I think there should be different levels of wealth for clients. Perhaps they come in with a budget or wearing a certain level of clothing, like royal robes for people that are very rich, and burlap for people that just want a bronze dagger. It's kind of easy right now to just server customers with the richest of metals to keep making the most money. This also kind of segways into my next and final suggestion.

I think a cool way to have a popular shop would be with ratings. Obviously in the age we're set in people aren't posting on Yelp with a review and a 5 star rating, but people would talk about it. If it's a really nice blade people would want to come get their own from you.
This would also combat people just skipping lower tiered customers because they'll get a bad rating. There could also be upgrades to your shop to help with rating, like posting signs around town, making your house look better, and things like that.

Obviously I know this stuff will take a while, but I figured I've got stuff in my brain, may as well share it! :)

More grips and guards
Upgrade things in shop
Add a sharpener
Classes of customers
Rating/popularity for the shop

I made a video, as the beginning of a series, for my little blacksmith shop, if you're interested, please check it out!

Any feedback would be awesome as well.

(That thumbnail was taken from the next episode which is about 2 and a half hours of recording. I managed to make something out of every metal so far!)

That bug should have been fixed by the newest update anyway

Are you downloading it from the app or from the website?

The first thing that was requested was a Great Sword, so the first thing I did was put all three on and try to make the great sword.

The only thing I've noticed after playing around with it a bit more is it sometimes snaps and then unsnaps kind of. It'll stay in that one spot, but the anvil won't recognize it. It happened early when making a dagger. If I right click the ingot it moves a little bit.

In my honest opinion, the old method was good. Maybe just increase the size of the anvil or something.

What version of the game you are running.
Running 0062 - Windows 64 bit

Description of any issue or error message
When ingots snap to anvil it often doesn't recognize how many are attached and will produce a small blade, and leave one ingot attached.

Doesn't always happen.

An image(if possible)

Steps to reproduce the issue(if possible)
Prepare 3 ingots, snap all 3 ingots to the anvil, hit with hammer.

System specs.
Most likely unrelated, but i7-6700HQ 24GB of ram.