whem my weeg!
Willffffffffff
Creator of
Recent community posts
X is a very hard button to reach while you're using wasd. I'd suggest using the arrow keys instead. Make sure your enemies are rotating from the center instead of a point on the edge of them. Also, you need to be more clear about what paths lead to a new screen and which don't. I would recommend having edges of screens that don't go anywhere blocked off
I really like the animation for the mallet and how hectic it is trying to fish with 5 enemies coming at you. I did find it a bit confusing that the portals for the enemies had fire looking colors and I think it could be more clear that you don't have a fish at the start. I'd also make a more natural border around the play area, such as rocks.
Felt the first few levels were a bit boring, the environments make the enemies a pushover. But the boss was really fun, you can't just spam projectiles because it'll spawn an overwhelming number of enemies. I think you should've introduced the projectile enemies in a past level and just had the boss spawn chasers though.