Okay, thanks.
whenyou77
Creator of
Recent community posts
Great and unique concept, not the best execution.
1. You can throw multiple balls at once - that can allow beating the puzzles in an unintended way.
2. There's no limit to how much gum you can place - there's no difficulty.
3. In contrast, the chances of the ball falling into the bucket (or flower pot? it looks like so) are 1 in an Impossible. You should place it somewhere else.
4. Some obstacles would add depth to the gameplay.
5. Graphics are great, but quite barebones for what it is. You could include some more detail in the stars, or the board (I think some goofy scribbles would fit it!).
6. Sometimes the ball doesn't react at all with screws.
Also, am I the only one who finds the fact that the kid can stretch his arm to infinity funny?
1. It meets the theme pretty well - you have to connect emoji to each other.
2. Pretty nice graphics, no bugs, but the gameplay is too easy and shallow.
3. If you want to place background music in your game, why not just include it inside of the game instead of putting it in a separate youtube video?
Anyway, good work.
1. I guess the game loosely matches the theme - there are switches.
2. Weird physics, questionable HP and shooting systems and that STUPID blue spider enemy which is incredibly fast.
3. Inconsistent graphics with weird colors in case of the environment. Spritework is cool, though!
It's fine. You could get a kick out of this game.
1. What are the connections here? No adherence to the theme.
2. Buggy, inconsistent graphics, okay-ish music.
3. The game is just too easy - you can practically fly wherever and there's a lot of bullet collectibles.
4. The game says you have three lives. I guess you technically have one life in this game, because when I die, I spawn in the ground.
Overall, the game is really bad, but I can see some potential.
Good luck on your future projects.
The rules state that the jam entry must be a "new game project".
I'm currently making a dungeon crawler project separate from the jam which serves as a study on the mechanics of the genre. Can I copy the code from there? Or do I have to code everything from scratch?
If hypothetically, I had made a dungeon crawler before, and copied the base mechanics from there to the jam entry, would it still count as a new game project?
If I were to make a prototype before the jam starts and build on it during the jam, would it still count as a new game project?



