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Wet Dog Club

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A member registered Jun 08, 2020 · View creator page →

Creator of

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This is great, enjoyed it a lot. It has a really fun and engaging gameplay loop and I love the theme.
Its a bit too hard imo
Had to play it a few times to beat it, but it was a great time!

Yeah, there is a shortcut that you have to use if you want to make it in time
thanks for playing!!

Impressive!
Great all around. Very polished and fun. Cool idea and executed really well. Visuals and audio is are also great.
Congrats!

Fun and well executed and I like the visuals
good job

This was a fun concept.
Wish the movement was a bit snappier, but other than that, it was very satisfying and the puzzles were well designed.
Liked the music and sfx a lot as well.

This was super fun, I enjoyed all aspects of it a lot. It's a very refreshing entry to the jam. 

While the visuals are basic, they work really well and I think the game looks great. The audio was good and fit the vibe as well. Both made for a pretty cool atmosphere.
I also liked the intro, got me hooked right away.

Managed to win with 310 years to spare doing a 0 project cost build with increased rarities.
Will probably play more of this later.

I think the biggest flaw is that it takes a bit of effort to figure out how to play it, but its well worth it.
I also had little reason to ever use the normal cards over investing in projects, but that might have been due to the build I went for. 

Congrats on managing to finish such complex game and on executing it this well!

(1 edit)

Thank you for playing and for the review!!

Yeah I agree, the movement could have been smoother. But I also didn't want to make the player too fast because of the timer, so I just left it as good enough.
As some others suggested, having a step based timer in combination with better movement could have worked better.

Thank you so much for playing and for the kind words!!

Yeah I can think of a lot of ways to improve and polish it, but I really didn't have enough time haha, I put in that ending 1 hour before the deadline. This is my first game and I had to do a lot of things for the first time so it was a challenge!

Also thank you for the suggestion, I'll take that into consideration if I end up working on an update after the jam.
About the step timer, idk, I considered that and thought it wouldn't work, but that's because I was thinking about it in the original scope I imagined and not in what the game became. This would probably be a great change and would make it much easier to balance.

Initially I imagined an even more ambitions version, with multiple levels, proper RPG leveling system, equipment and inventory, more enemy types, and all kinds of other stuff haha
Way too overscoped, I know. I never expected to actually deliver all that, I just thought, lets see how far I get and then I'll just build what I can out of the parts I have.

OH NO... I missed it 😭

So simple, but such a great idea.
And great execution

Well done!

This was very cool. I enjoyed it a lot

Fun idea and pretty polished, I enjoyed it a lot!

Pretty cool, love the art

That's a great idea. The game looks and sounds great, it was very fun to play and was very polished for a jam game.
I agree with other people that the upgrades were interrupting the flow a bit too much tho

Btw where is Cluckdown I??

Haha, that's beautiful

I LOVE the character designs!

Cool idea, very fun, but a bit frustrating at times. I had issues where I got pinned into a corner by enemies, but the gun bullet started behind their hitboxes so I died. Also the sniper was once up against the wall and I couldn't get above him which ruined my run.
Maybe some checkoints would have helped.

Great atmosphere! You really did a lot with little and it looks great. The gameplay is a bit clunky and  confusing tho and I wasn't sure if I was hitting an enemy or not.

Also had the issue where the controls were triggering my browser shortcuts. I guess mainly ctrl is the problem there.

Still, pretty cool game, I haven't seen anything like it in this jam!

Looks great and it is fun to play. Wish the player hamsters were different colors tho.

I have been having audio issues in my web export as well, so this could be very helpful. Thanks!

This is great. I wish it was a bit more forgiving tho. Maybe the 5 seconds actually being 6 in the background or not having to replay the whole stage. Still, very cool concept and a lot of fun!

If you didn't have time to beat it, you definitely missed a shortcut 

I should have made that a bit clearer


Thanks for playing!

Thank you!

Haha, nice

If you think the timer was too short, you might have missed the wall shortcut. Should have made that a little clearer, but didn't have time anymore 

Very cool idea. Had fun!

Short, sweet and polished. Great game!

Cool game, very fun!!

This is very impressive, great across the board and super polished for only 4 days.
My favorite game so far. I collected all the trash and it took me 1h 1m 24s.

It was super satisfying to get a huge pile of trash and then just push it all away with the broom. I enjoyed all the different tools and gadgets and the music was awesome, Garbage paradise was my favorite. The music being unlocked trough collectables was also something that I really enjoyed.

The only complaints that I have is that the trash should be a bit easier to dispose of. Sometimes it gets stuck, or flies past the garbage crusher so I had to touch the same trash multiple times. I also think that maybe the tools could have had a bit more durability and the scanned trash was hard to see at the end.
Also the geysers could have been a bit faster.
But those are all nitpicks aside of the trash dispensers. The acid lakes didn't have that issue so that was great.

But yeah, really great work!
I would love to play a more fleshed out steam release of this.

Thanks a lot for playing!
I'm really happy that somebody finally gave it a proper try!!

You are actually supposed to break the wall from the other side, you just need to bump it 2 times, just like you have to from the cracked side. As for the heart, there are 2 things that give you a hint on what to do with the heart.
First, inside the tunnel, if you pay attention, 1 enemy is too strong for you to beat, but you still do it. Why?
Second, the way the shield monsters have to be killed.

Some things could have definitely used a bit more polish and could have been telegraphed better, but unfortunately, that's all I had time for.

😂😂😂

If anybody manages to finish it or gets stuck on a certain part, please let me know. I'm very curious about that

That was great all around. Def top 10 material

Great fun!

Very cool, lots of fun, although a bit frustrating at times. The ice melting doesn't seem to be making much of a difference tho or it just bugged out. At the end it was always at 100%

Stopped at the lava level tho, not going trough that lol

The upgrades are a bit confusing. Whats the point of the slots if I was able to always have them all equiped?
Could use a bit of polish, but it felt good to play and I enjoyed it.

That was great. Maybe a bit too long, but I enjoyed it a lot

Sounds great, thanks for pointing that out. Cheers!

Thank you for teaching me the importance of dental hygiene

Another masterpiece, well done!