Guess I changed my mind ... working on fixing a lot of stuff now :)
Recent community posts
I will create a tutorial slide for the espresso machine that pops up when the player first purchases it.
You have to grind beans into the portafilter, then tamp it down with with the tamper then insert it in the espresso machine.It's convoluted, but it's like real life. I think I will make this espresso machine very cheap and offer a more automated one for more money.
Yeah, this is a really silly way I implemented it. A Furniture box works differently. You select the box with the furniture mode and then place it. It's like the box is pretending to be furniture that's already set up. I will most likely change this going forward.
I am sorry I haven't replied to your many posts until now. I literally didn't login until now. I understand that it's frustrating that the game is in this unfinished state, but I don't forsee myself being able to pick it back up again where I left it off. Aside from not having touched the code in over 3 years, a lot of the systems were built without consideration of the whole game. This leads to some very hard to maintain code (and is part of the reason you are seeing many of the bugs).
I appreciate your feedback and hearing what doesn't work aside from bugs, is helpful.
We got the theme for CrocoJam #2 as well as the limitation that was chosen:
Quick note: The theme is intended for inspiration and the limitation is a fun little twist on the whole jam. If you feel the palette choice too limiting or the color palette is not working for you, please feel free to pick a different one (great collection at the Lospec palette list) or just ignore the limitation! This is about having fun, not strict adherence. Anything goes as long as you are having fun creating something! As for the provided palette: CrocoPal, a custom made 8-color palette for CrocoJam #2 by ANoob!
https://anoob.itch.io/anoob-palettes-packIf you'd like some more colors to work with, you can also use antiquity16 by ILTA