Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wdiddy

1
Posts
A member registered 88 days ago

Recent community posts

This actually feel really good already for how early it is! You start off as this clumsy little booby creature and when it isn't tumbling head over heels down a ladder, it's walking around with this really slow and heavy gait that kind of makes everything jump a little too much. But it works because you're enjoying yourself and it adds novelty and character to the little horny cartoon. Like it was charming to watch my character mess up a dodge roll and get up with her outfit covered in dirt.

Plus, when you want to stop controlling like 4'9" of solid T&A, you can press V to fly around. I don't know if this intended to make it to the final project, but it was surprisingly smooth and I found myself just gliding around the banks of a lake just vibing.

That map though, WHEW. I think it would be hard for a lot of studios to fill that much space. Like 90% of all studios would struggle. You know how I was talking about the weighty walking earlier? It makes the jiggle physics nice but it makes even 100 feet feel like a little jaunt. You could honestly just take one of those lakes up to the surrounding hills and make that your entire world and it would still feel big. Like if you don't allow swimming or flying for parcel delivery, then just going from one side of the lake to the other would be a whole dang task, especially with tumblerella here lol. 

Overall, really neat and impressive! Whoever is working on the outfits, you have great taste. I think this will do really well when it comes just a little more into focus, and I hope to see more of it down the road!