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WalkHeart

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A member registered 1 year ago · View creator page →

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Recent community posts

Posted in Excited

OHHHH YEAAHHH! I use the cover of the game as my phone's wallpaper already.

(Edited 2 times)

Okay, so im doing a project soon, and its been bothering me for like two years, what was the shading process you used to create the menu portal? Seamlessly spawn an enterable room in space like you did.

Created a new topic Everything!
(Edited 1 time)

The style, the message, and especially the animations, I'm making a lower-poly cartoonish style of game and i was wondering how you put those fitting animations together for their characters. And that UI looks so... crisp, unity has muddy text, but not this time.

Excellent game, heard a lot about it, this is a really unique little experience, hope to see what else you make.

Im really interested in the whole look to the game, especially the wind effect, white lines thing near the beginning, how was that done?

Zbrush huh? Ive been wanting to make a open world fps rpg involving such sorts of sky islands, ill have to give it a shot, thank for responding! =^● ⋏ ●^=

This was cool, thank you for responding, its just im making a game with this sort of style in Unity and found this game by swinging around. I look forward to your asset packs, or anything else you create.

Posted in Somnus comments
(Edited 1 time)

Regardless, its presentation and look is polished, and i think it would be a pretty successful concept if you went through with it.

Created a new topic How was this done?

The low poly and shaders, everything looks pretty unified and overall cool, how did you make this?

Quick question, those sky islands, how did you make them?

Pretty cool, i likes the presentation.

Oh yeah, ive seen at least a dozen youtubers play it and at least 3/12 knocked the signs away before they could be read by accident. This game was more of test that anything, so if i realease a future game, those sorts of design issues won't be present. :3