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victoria lacroix

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A member registered Nov 07, 2014 · View creator page →

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Oh sweet, I didn't see you could use "load" for that. Thanks!

I'm trying with version 0.28.1 and it's not recognizing "crawl.tic music" as a parameter for import, 

Is there a way to do this? 

It's fairly easy to share sprites and code, but trying to share music doesn't seem possible. I'd like to work with others on a TIC-80 game but exporting music or sfx doesn't seem possible. 

Here's a quick thing with a tileset made to be 16x16, at 16x16, 32x32, and 64x64 for scale.

I'm using 1.1.0, the portable version as packaged here, but the problem also exists in 0.19, 1.0.0, and 2.0.0.



Follow up, I still haven't found the ideal solution, which is pixel-perfect scaling.

Changing the sprite filtering to smooth instead of pixelated stops the distortion, but it's also very blurry looking. With pixel art, this looks like hot garbage, but if you use higher resolution assets, it's fine.

Also, when the sprite's transparency is set to Opaque, it looks really bad, but it's fine with transparency on.

But it looks pretty okay and doesn't have the ugly distortion issue, so... I guess it works?

My conclusion: When it comes to Superpowers, 256x256 is 8 times better than 32x32.

(Edited 1 time)

I'm trying to learn my way through this, and I'm making a decent amount of progress, but there's something that I can't get past.

I try to do pixel art, but when it's in-engine, it always seems distorted.

It comes out looking like this, when I created it to look like this.

I can't figure out how to make it not distort pixel art, and its making creating good looking pixel art difficult.

Is this my mistake, my browser's mistake, or an engine mistake, and if it's the first one, how do I avoid it?