Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vishwajeet Fate

5
Posts
6
Followers
3
Following
A member registered Jan 29, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for playing and for leaving such a thoughtful comment! I’m really glad you enjoyed it  getting RE4R vibes from the lantern is a huge compliment and exactly the kind of atmosphere I was hoping to capture.

I’m happy the core loop felt fun and that the ambience landed well! The whispers when the light goes out were a last-minute addition, so it’s great to hear they added to the experience. And yep WASD controls are definitely something I plan to add post-jam. I’m relieved the mouse controls still felt okay in the meantime!

Really appreciate the kind words about the art too  that means a lot.
You’re totally right about the ghost variety as well. More enemy types, patterns, and behaviors would definitely help the game stay challenging past the opening moments. That’s something I’d like to expand on once the jam version is locked in.

Thanks again for the feedback and for taking the time to write all this out. Super glad you enjoyed the game!

Thank you so much for the detailed feedback it really means a lot! I’m glad to hear you had fun with the gameplay loop. The lantern mechanic was something I really hoped would add both tension and strategy, so it’s awesome to hear that it landed the way I intended. Your comparison to COD Zombies made my day  that “kite the horde” feeling was definitely an inspiration!

You’re absolutely right about the controls; adding WASD/arrow key movement is high on my list and should make the whole experience feel more natural. And thank you for the insight on the art direction. Consistent pixel density and a more unified color palette are things I’ve been wanting to tighten up, and your breakdown helps reinforce where to focus those improvements.

I also appreciate you pointing out the z-sorting issues that one has been tricky, but I’ll be working on smoothing it out. Really happy you found and enjoyed  the easter egg too!

Overall, thanks again for taking the time to write all this out. Feedback like yours helps a ton and keeps me motivated to keep polishing the game. I’m glad you enjoyed it, and I hope the next update feels even better!

The concept of Dogy Bros is really fun, and the stealth mechanics with "The Bot" add a lot of tension to the gameplay. I love how the game uses the "sound on silent" theme, which really adds to the challenge. The character control for both players (Sheru and Tommy) is simple and intuitive. Overall, it’s a great game! Great job, Psyheal! 😊

Hey!
Thanks for the feedback!
I see what you mean about the drone flying straight. How about trying WASD for movement? That way, the user can control the drone's direction with ease. 
I'd love to check out your game as well! I'll give you some feedback! 😊

The gameplay is good