Unfortunately for me I experience a bug whereby if I did parkour and landed it would still count as me dying because the distance that I jumped and was not able to complete the game because of that. Otherwise could have been fun as the wall running was great.
Virtus Learning Hub
Recent community posts
The environement was nice however I felt the gameplay was lacking. It's a bullet hell style game without the movement speed to dodge the bullets properly which made it less enjoyable. In addition to this the controls were sloppy at times but overall a good effort.
This was a great overall game however without looking at the game page after playing the first time I was unsure of exactly what I was trying to do and also the controls. This is something that should definitely be included in the game or as part of an opening sequence maybe?
The game had great sounds and aesthetics really pulling off those space vibes.
When playing I also found it very hard to judge depth and distance of the oncoming objects which made it frustrating yet fun at the same time.
I noticed there was a cross hair of sorts however I couldn't figure out what it was.
Keep up the awesome work!
Hey guys, just wanted to clarify the situation with Mixamo. You cannot use the pre-made character from Mixamo, you can however make your own characters elsewhere such as maya, blender or even Adobe fuse and use Mixamo to rig/animate them :)
Best of luck guys!
The storyline was great, really followed the time related theme. The art style was simple yet clean however the bit that got me the most was the sheer amount of content and story for the player to go through. It was a bit hard to keep track of where you where going while being teleported around space time although it was definitely keeping me on my toes.
On a couple of occasions my character fell backwards but other than that this was a great entry to the game jam!
I loved the time slow down mechanic when jumping/falling, it made me focus in on the target and want to just wipe them out. I sometimes had difficulty aiming with the hand feeling heavy to move although wasn't too much of an issue.
The small map realy added pressure which was great, making me think of ways to avoid enemies by jumping up/over obstacles and getting those solid shots in using the slow down time mechanic.
Overall a great submission!
This is a brilliant game, I really enjoyed it. The neon art style looked great and the gameplay was smooth and re-playable. I agree with Azules's comment, you should definitely implement a hit counter so you know how many hits you've taken.
Overall, a really great game, I fell in love with the way you linked time into the projectiles!