Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

virGli

4
Posts
2
Followers
16
Following
A member registered Oct 29, 2023 · View creator page →

Recent community posts

(2 edits)

I understand the inclination to be hard on yourself with projects like these, but you did pretty great! Its common to go "overscope" during the planning stage and have to cut features. Its a natural part of game dev.

Your last minute pedestal idea was neat.

The character designs were great and the visuals/aesthetics worked well for the kind of game you were going for. I kinda wish we saw a non-Shrek-based design for the final boss though. I understand that you're a fan of her design but I'd have loved to see a "greater" version of the normal enemies we fight.

Interesting to see that Lexy has posters now, and a photo in the main office. Guess she broke that forgettable curse? Anyways nice job looking forwards to updates

(1 edit)

Very cute/charming game. The "little" stuff like the building minigame, titlescreen setup, wardrobe unlocks, "lore blurbs", the victory dance and the dog reaction were fun to experience. Several of these aren't actually "little" from a development side of things but you know what I mean. I get the impression that whoever was making this did it out of passion

I was a little skeptical about how you'd scale an idea like this into a full game but you've done a good job so far with implementing new "mechanics"

I did have a bit of frustration with the wardrobe system. Unlocks were frequently reset or just wouldn't show up properly on the chandroid model.

If I had one bit of criticism for the game, it'd be that the dragon encounter was a bit simple. I hesitate to mention it though given the possibility that it was just a placeholder

Hopefully this game gets more eyes on it. I'm looking forwards to a full release

Sick game dude