Too bad. Anyway, Great Job!
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I couldn't figure out what as going on at first. Thankfully the Games page explained everything in detail.
Thought you were (only) Treasure hunting but found it strange that the Dynamite only blew walls off.
Added an entry to the DevLog of my upcoming entry: https://vimino.itch.io/dinopia/devlog/76981/third-day-got-a-menu
You can find the tips near the end. I only used my usual tricks, although I expected SVG to be my go-to-format but Godot can't handle it that well.
I uploaded DyNo yesterday (a simple Visual Novel engine) and this Jam is a great opportunity to improve it.
Here's a picture of the Example story I made with the Prototype (engine+story&assets take around 600 KB):
Let's see what I cook up during the Jam.
Note: I'm only going to re-use some code and the font.
Great game. I liked the Earthbound style battles.
Shouldn't it have those lozenges on the area you could place a bridge on during that first mission? I eventually figured that's what the planks were for but when I saw them I felt it would be nice to have back then.
Funny how the final boss said "AI: Rouge program identified." Since the game is in black and white I assume he meant "Rogue."
Thanks! You only have to survive, just like real life! There isn't a "you win" or satisfying conclusion, just how long you survived.
Of course Video Games and Television might seem more interesting than that.
I have since added the latest (after-jam) version at https://vimino.itch.io/celestialmischangeshaps.
Might be too hard though. The temperature also changes by itself now, Celestials come from either direction (the closer to the Planet the stronger the change), sound effects and annoying music.