I get it's a time guessing game but where does the 30 come in? Either way, nice work.
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"You lost :(" upon start. Wow, that was fast.
Jokes aside, I read the description and could understand when I played the second level (there's a bug? or duplicate on the red shooter below the blue square).
You could turn the first level into a tutorial that teaches how to play.
I've added both versions of my game (Steam Rider). The Jam version took 3 hours of development while the working version (Steam Rider+) has bugs fixed and minor changes. Should I only keep the 3 hour one?
I couldn't figure out what as going on at first. Thankfully the Games page explained everything in detail.
Thought you were (only) Treasure hunting but found it strange that the Dynamite only blew walls off.
Added an entry to the DevLog of my upcoming entry: https://vimino.itch.io/dinopia/devlog/76981/third-day-got-a-menu
You can find the tips near the end. I only used my usual tricks, although I expected SVG to be my go-to-format but Godot can't handle it that well.
I uploaded DyNo yesterday (a simple Visual Novel engine) and this Jam is a great opportunity to improve it.
Here's a picture of the Example story I made with the Prototype (engine+story&assets take around 600 KB):
Let's see what I cook up during the Jam.
Note: I'm only going to re-use some code and the font.
Great game. I liked the Earthbound style battles.
Shouldn't it have those lozenges on the area you could place a bridge on during that first mission? I eventually figured that's what the planks were for but when I saw them I felt it would be nice to have back then.
Funny how the final boss said "AI: Rouge program identified." Since the game is in black and white I assume he meant "Rogue."