First off, thanks for voting. I didn't expect so much for a game where the minigames are more fun. And thanks to everyone that played!
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Great game. I liked the Earthbound style battles.
Shouldn't it have those lozenges on the area you could place a bridge on during that first mission? I eventually figured that's what the planks were for but when I saw them I felt it would be nice to have back then.
Funny how the final boss said "AI: Rouge program identified." Since the game is in black and white I assume he meant "Rogue."
Thanks! You only have to survive, just like real life! There isn't a "you win" or satisfying conclusion, just how long you survived.
Of course Video Games and Television might seem more interesting than that.
I have since added the latest (after-jam) version at https://vimino.itch.io/celestialmischangeshaps.
Might be too hard though. The temperature also changes by itself now, Celestials come from either direction (the closer to the Planet the stronger the change), sound effects and annoying music.
I'm glad I could have her talk to her mother and stop it. Otherwise I couldn't smile back.
Life is hard, I know, especially when you don't feel like it's worth it.
However, I gave it 4 stars for not changing the song when the girl is honest about what she was about to do.
The art was awesome but surely rushed near the end (final message).
Thanks but emphasis on first Godot game. I've been making art and games for years :p Which is why it has such simple gameplay. That smiling sun was the main drive behind it all. Just makes you want to have fun.
Thanks. You're right, I was planning on adding other things but had some issues getting things working properly (thus adding some fixes later on). I wanted more Celestials and the such but for now they just get very large and strong after several levels (one level per Celestial or pause).
There's no choice, the game goes fullscreen, well full-browser window automatically when running the html5 version. So it can only be seen properly by pressing F11 (to hide the browser controls).
I did enjoy it, it's a fun game. Just takes a while to figure the controls out.
I'm sorry, while I fiddled my way to victory I missed several details. I was mostly looking at the man through most play-troughs.
Here's a picture to break this chain of misconceptions. We can ignore the top part as it's static.
First off, I was joking and referring to 2 and should have pointed to it from the side.
Secondly, I thought the purpose was to match the color in 1 with the value in 3. Of course, as you explained, 1 = 3. You should probably add some indicator of where 3 is and either leave it empty (so the player has to visualize 1 in 3) or maintain the same functionality. Either way is fine.
And third, I thought the down/up buttons had parenthesis and didn't notice they were arrows. Making those arrows wider would help.
So there it is, focusing on the bars instead of the man would make it clear. But I was watching to see how he'd react to me fumbling with the temperatures.
I'm talking about this bar silly, which is part of the background, The one that adds a nice touch of difficulty to the game.
It would be nice to know which button increases and decreases the flow. I had to click around to figure it out since it wasn't instant (just like in real life :p)
Here's a snap of the bottom of the screen with the game running in full-screen on my 1366x768 monitor:
You can notice the tip of the bar so it's just not scaling the display.
If I play without full-screen I can see the whole thing just fine.
A duck going rambo with a big gun, hunting down alien? crystals.
The double jump flip almost makes it seem like an action movie, and it allowed the duck to jump out of the map, falling eternally.
It's a fun game, good job.