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vagrant ludology

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A member registered Aug 27, 2017 · View creator page →

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I design games and I also teach a class on interactive storytelling at my local university. I used this book to help explain structure and drama in games to my students, and I can report that it has been so effective as a learning resource. After a semester of practice, my students are confident talking about dramatic forces and the interplay between narrative and gamic elements in a wide variety of games, and they regularly suprise me with their insights. Forest Paths is well worth a read, and I especially love that it's now on itch!

This sounds like a great idea, and totally actionable. Praxis and rules aren't so different! I'm excited to see what you do with this puzzle!

Haha, sorry for the lost feeling zeestar! As in my response to the previous commenter, I definitely intend to revisit this and release a more complete version!

Oh fantastic! No, I haven't read this, but that looks like a great connection. Might not be able to get it into this project, but a valuable resource and on my list of reading for sure!

And yes, precisely! I loved that sense of a connection there, with Graeber, but also that there is so much open space to explore!

Hi Nitonise, I will definitely consider making a solo version for a v1 release. Thanks for the feedback!

Oh for sure, g_o! I didn't feel like that's what you were saying, and I totally apologize for the lack of accessibility! I actually really dig your idea of a game jam being a party. Hopefully a full version 1 in the future will be able to realize that ethos better.

Your feedback is helpful because it shows we where to focus on building out rules. I don't want to assume that everyone has read all the same games, so providing that context will be priority for sure!

Thanks again for the comments.

Also, if you're interested in identity and free will, Being and Nothingness is a really great, but very challenging text. It's well worth close reading, and because it's so long, it's definitely not one to rush through. I sure didn't! Many paintstaking hours...

Good thinking! I'm quite interested in the relationship between carnival and insurrection that Graeber identifies, so I'm currently thinking that through. My work kind of drifts between games and essays, so not sure which pole the final product is going to go more towards... But that's the point of this jam! Very flexible with respect to format! Really anything engaging with the topics listed is welcome. What others thoughts are folks having?

Hi g_o, thanks for the feedback! You are correct! They are, indeed, meta-instructions. If you spend a lot of time in the tabletop rpg space, then this would (in theory) be playable with only what is here. But, as I say in the document, this is both an intuition and a version zero, so I don't expect this to be readily playable as it is.

I came to the jam really late and so I didn't have very much time to develop the rules into something complete (or even playtest them! I have no idea how balance would actually work out at the table, for instance). I borrow many mechanics because I was using them to think through the central intuition inspired by Jean-Paul Sartre (the freedom mechanic, which is my own). And since this was a philosophy game jam, I was more concerned with getting the philosophical framework written down than having comprehensive rules written.

I hope to work on this more in the future, so maybe one day I'll be able to provide you with a better recipe so that you can satisfy some of that rpg hunger! Thanks again for the feedback.

This is amazing. I have sheets and sheets stored somewhere that are full of sword drawings from my elementary school days. This takes me right back, and the collaborative storytelling element is an excellent touch.

Hi Jupiter, thanks for the feature! This is awesome work you do :) So many little games get missed, so it's cool to see all this work on display from such a diverese group of creators!