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じゃがいも

15
Posts
1
Followers
46
Following
A member registered Nov 10, 2016 · View creator page →

Creator of

Recent community posts

Nice, well done.

Amazing

Difficult to see the level, I was pressed in a small area in the upper left corner, with a lot of eyes, and there's no way to escape

(1 edit)

Nice job, I'd rather aim with the mouse

Addictive

The player's collider could be smaller.

Breaking the screen in the middle of the stage, I don't think it adds anything just hinders the view.

I liked making this small prototype, I will work to make it a complete game, consider following me to be notified when I launch it

(2 edits)

Thanks for the feedback, inconsistency was something I was thinking about in my design, to another type of block that has not been implemented which is the gray block, this could not even be moved (more inconsistency).
But I don't consider it a bad thing, in this case, I think of the blocks as powerups. And I think that not limiting things would make the creation of level design more difficult (long term), with the player creating the same solutions for "everything"

Thanks for the feedback, unfortunately, the way I did it is very complicated to create the levels

Good job,
need more feedback on teleportation, I easily lose the character when there are many teleports

(1 edit)

Thanks

baba is you was my reference for gameplay

Good music

The character could be faster,

the phase to get the gun is very difficult

Interesting