Awsome MMO game, so-far. I think it would be cool to have more interactions for the people.
Another Gamedev Studio
Creator of
Recent community posts
Yes I have plans for that. The chapters for each killers all revolve around their story. As of right now, the game is in Beta edition, so the Alpha build which I'm working on will complete the chapters.
In the character bio for the characters, there's a brief backstory about those characters and their past. The character Bio's backstory is linear to the game's chapters.
Thank you for the feedback, I'll take it into account.
I do plan to make the map smaller, and add a compass/tracking mechanic after the gamejam. For now, a hint is that the enemies leave behind red footprints, like breadcrumb trails. A lot of ppl find the end-game part tedious, so I'll for-sure fix it up.
(This is the footprint sprite)
With the controls, I'll adjust them too. Thank you for the feedback!
This is an awesome game. Although its hard to see sometimes on where the enemy is, I find it part of the fun to discover ambushing enemies. Very cool color pallet choices, and a solid start for mechanics. I like the simplicity but yet fun gameplay. My only problem would be that it's hard to find where you suppose to go in the game.
It reminds me of doom and acid trip combined together, which is a pretty unique vibe to the game. Keep up the good work!
I love the color and graphics of the game. The enemy design and AI is quite fun to fight against, although I do think it's very easy to get hit by the enemy.
Another thing is that its hard to find which direction to go for the objective, its very easy to get lost on the map(I would suggest like a arrow pointing towards the direction to go, or a minimap, etc). Other then that great game