Yes it makes sense, it's actually pretty obvious now that you pointed it out! Thank you again for the tool and the insight, really appreciated.
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Setting a blank sprite as the mask fixed it (also setting the idle sprite as mask seems to work), i didn't tried it because the sprites have slightly different sizes so i would need a different mask for every sprite, but this are placeholders so it's really a non issue. Can you elaborate a bit why it happens? I'm curious.