Came back from vacation, but the holidays are arriving and that means more travel for me. Before I explain why, let's get into what has been done today.
Nothing, that's what. I was only able to get maybe one animation in. I'll explain why later. But as I was doing some planning drawings, an idea hit me! I've decided to put up posts of what I draw to prepare for The Legend of Pangaea: dungeon outlines, character doodles, city design, etc. Anything involving a map is typically done on graph paper so I can easier visualize what I'm trying to do. Character and monster ideas are done on plain paper. My social media sites have been pretty barren and I think it's high time I fix that. I'll try to get screenshots on the direct work too as teasers, but I don't want to spoil too much.
Because the holidays are closing in, it means my workload and school work has been amped up. The holidays are the busiest season for businesses and I'm at the second-half of my semester so finals are not far off. That's what I came home from my vacation to. Also, I'll be going on a family trip to France in November to put out a couple fires. I'm also gonna buy a new laptop before then so I can finally do work for The Legend of Pangaea when I'm not at home. The laptop I use now is great for writing and video watching, but not much else. Hopefully, this means I can get more done before the year is over. I still plan to trey to get version 0.4 done and over with as soon as possible.
Thank you everyone for your support. It's been an uphill struggle, but I continue to climb because of all of you!
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Hi there Pangaeans!
It's been a hectic week so this post is less about what I've done and more about what I have in mind once the game is complete.
So what have I done? Animations. Nothing but. I completely redid all the old animations and added some new ones. There's a couple that don't look great; childish even. But they're just placeholders until I know what I'm dealing with and pout something better in it's place. Some of the attacks are teasers for what's to come. For example, Water Combo will be Level 5, the maximum level you can upgrade a spell, but Magnum Shot will stay Level 1. It's up in the air, but for now I'm putting the level with the name. Either way, the upgraded name will be a part of the description. The battle sprites will be able to cross the screens finally and show more than just swing or shoot. It's still basic movements, but it looks much better than before.
Speaking of battle sprites, after doing some of the animations, I realized I'm still heavily limited in what I need to make the game look good. When I get the down time, I'm gonna start making customizing sprites for special circumstances and characters. One example you will see is called Rock Armor. I put some animations in place for now, but I plan to customize Zero in special rock armor as a "transformation" technique. There will be other transformations like this and for other characters, but I don't want to go crazy. Transformations are cool, but only when they're necessary.
Because I've had a LOT of distractions the past week, I'm taking the next two weeks off from creating the game. The first week to get caught up and the second to go on my annual family vacation. So for the next couple of weeks there won't be a weekly update. I'll post in from time to time because...well, let's be real, I SAY I won't be working on the game, but we all know I will. Not near as much, but even sorting through my music files and drawing up new dungeons on a napkin count (yes, I draw on napkins. My memory sucks and I need notes at all times).
Thanks for all your support, everyone! It's been an uphill week and I'm still climbing, but I'm always motivated because of all of you!
Hi there Pangaeans!
A lot has been done, so let's get to it!
The good news is that the Environment Battle System is finally working! Not like I want, but still the foundation is in place. Depending on the area, the spells Zero can use will either be there or hidden entirely. The end goal is to gray it out and give them element icons for colorblind players to make it easier on them. In the final version, some areas will also give an elemental boost for non-Zero skills to keep him from being overpowered (he'll have his own special boosts). Meaning monsters in their own element will be prove a harder challenge than before. Scrolls, however, will not get that boost. There will be animation improvements on the monsters and the battlefields. For now, I'm keeping the humans to side-view battlers and using simplified monster animations just to keep things eye-candy for the Demos. Most of the enemies are where I want them to be but I need to restructure the final boss for the Demo and see if I can't do some more stat manipulation. Right now, I'm working on updating the special attacks and putting in new ones, but as I mentioned before I forgot to work on the actual animations for it, which is time-consuming. But it shouldn't take me that long. Several days, for sure, but now that the hard part's over, this is just doing some repetitive work, really.
The next part of my end-game is to try to re-color some monsters. A vibrant artist for RPG Maker, called ÆKASHICS, drew up some seriously awesome creations. If you're an RPG Maker developer, check their site out. It's abundant with amazing resources! I can't use them all, but a few will make their appearance (Ækashics, if you're reading this, rest assured, you will be credited on my site and in the game and will give you a free copy!), namely the Mimic. I LOVE the design, but I need to recolor it to match the dungeons they are found in. It may not seem like it, but the Mimic monsters have their own side-story that the full game will explore, hence why there's a small scene before each fight. They're pointless now in the Demo, I admit, but i's meant to lead on to the real story. For now, I just need to recolor the Mimic for the Demo.
I don't know if I'll be able to finish everything next week, but I'll try. Reason being is I'm approaching midterms and I have my annual family vacation coming up. I should be done with the attacks and stat restructuring, at least. I want to do the recoloring since I think that's harder, but the new attacks and animations are actually required. If I can't recolor the Mimic, it won't be a big deal since the game is still in construction.
I want to once again thank everyone who's been visiting my site and spreading the word! If all goes well, version 0.4 should be out in a couple weeks, work permitting. I know it's been a long wait, but I'm thankful to those who stuck it out. When it comes close to release time, I'll let you all know what I have planned next.
FINALLY got the environment battle system to work!!! Not how I like it to be, but at least the basics are in place. I'll worry about the other details about it in later updates. I'll explain what to expect in this week's weekly post.
Next step is to get the other stuff working and put in the extra spells and Techs. I forgot to do the animations for them so that will take a bit of time, but I think I can get those done next week, assuming homework and other stuff doesn't bog me down.
Hi there, Pangaeans!
It's been a busy week, but I made some progress!
I'm really close to breaking through the environment battle system, but I keep smacking into the same wall. Everything else about it works how I want to, except switching the spells for Zero specifically on and off. You'd think it'd be easy, but apparently not. Then again, all my programming knowledge has been one crash course after another. It probably IS simple, but I'm just not seeing it. I'm not worried, though. I broke through the other problems, I can break through this one! I'm hoping to break this sometime this week and get version 0.4 out within the next two weeks. That's not set in stone, but that's how things look so far. It also depends on other things I come across and how busy my real-life schedule gets.
I have other things I need to do once the environment system is in place, but that's the easy part. My style is to get the hard stuff over with or I'll be procrastinating relentlessy. I'm glad I'm doing it, because it's taken me 8 months (minus a month total for breaks and I have another month total upcoming). Some of the easy stuff is fixing Azami's Focused Thrust, change the colors of invoking a Tech ability and add a Magic invoke animation, and adjust the Poison's rate of reduction and have it reduce your HP to 0. That's just to name a few. There's much more, but they are all just as easy.
Thank you to everyone who's still spreading the word of Pangaea and showing support! I'm also aware that it's not just in America but so many people from other countries showing support, which is very humbling. Again, thank you so much everyone!
Just learning that VX Ace music can work with MV. I shoulda known...graphics, on the other hand...well, VX Ace graphics are nice, but they'd be blurry as hell since I'd have to resize them by 50%. A shame, but it is what ti is...on the bright side, more music! I know it's not battle-related, but I'm an audiophile so new music makes me happy.
Ok, back to fixing this issue. It's more complex than I gave it credit for.
Progress has been made, though there were some setbacks.
So for The Legend of Pangaea, I was able to test out the Environment Battle system. On a basic level, it works like I wanted to....I guess? I set Zero's attacks on all the characters to make sure there's no fluke. The good news is I was able to activate the spells for all characters. The bad news? It was all the spells, not the select ones. On the surface it sounds like it doesn't work, but it does...halfway. What happens is I enter a specific code and juggle some plugins to enable and disable the magic to work in certain areas, however the problem is the switch doesn't work like I want it to. When I manually switch it on, the magic is activated. When it's flipped off, it deactivates. The trouble is I need the switch to work automatically and for specific spells. For the layman: You know how when you enter a bathroom with the light sensor when you walk in and BOOM lights on? Well, this is one of those sensors that works for the whole house at once, not just the bathroom...and it's not a sensor, it a regular flip-switch. I'm going to spend the next week fixing that.
So why am I so late with this post? An old friend of my sister's is getting married, but she's like a surrogate sister to me so I've had to get ready this week. The wedding is tomorrow, and I still have my job too, so I don't think I'll get anything done Sunday. That all being said, I should be able to have some progress a few days from now.
Thanks again to all my visitors and supporters. All your support means a lot to me. As long as I have you guys at my back, I'll always be pushing forward. Again, thank you so much everyone!
Done writing out the overall plan for the environment-based battle system. Kinda went overboard and applied them to the others.
Gonna test it out tonight and see how it goes. I already know there will be bugs, but I won't know what needs fixing if I don't know what's broken!
Hey there Pangaeans.
Been keeping busy with some good news and bad news.
Bad news first. Experimentation went up in fire and smoke. Yikes, it was bad, but I'm glad I did it. If i did it later, no doubt it would have ended up even worse. What do I mean? Well, some of the plugins I was using for 0.1, 0.2, and 0.3 definitely do not work as they should be and caused some chaotic glitches. Rest assured that anyone who downloads version 0.3 now won't experience that, but I'll need to work on a fix for it so that it reflects 0.3's success, otherwise it's gonna look like I took 1 step forward and three steps back. I hate being slow, but I'd rather players know what I'm up to instead of wondering why 0.4 is taking so long when it should be so simple. And yes, I'm aware it was supposed to be simple, not this cluster of chaos. Every day is a learning experience, I tells ya...I'm almost ready to say never mind and implement a few other changes I have in mind instead for 0.4, but I promised to revamp the battle structure and I intend to.
So what's the good news? Part of it is because now that I see where my experimentation went kablooey, I can fix that up which should help progress 0.4. I can finally FINALLY do something about the environment aspect of the battle system, which is the whole point of version 0.4. I'll spend this week working on the framework on paper and do them bit by bit, or specifically element by element. Since Zero is going to be a character who can use all elements, I'll unlock them in 0.4 for players to play with, but only for the elements he's exposed to. Once I'm sure that's done, I'll unlock a couple extra moves for June, Boulder, Cici, and Azami for players to monkey with.
Starting this week, I'm not gonna enter my personal life stuff any more. Why? I honestly believe no one cares. You didn't read this to know my life story. I only put this in so people know I wasn't just twiddling my thumbs, but really I think you all know what's up. And if you really wanted to know, you can ask. As long as it's not too personal, I don't see why not.
Thanks again to everyone who still supports me on this site. I'm not making any money off of site visits, so you spreading the word is all I have. Every day, I'm grateful that hundreds of you do so all over the world. Thank you from the bottom of my heart!
Hey there, Pangaeans!
We've entered September, so a lot of folks are back to school for sure now. So let's get to it.
So what's new with The Legend of Pangaea? I'm still waiting for the new updates to kick in. I'm dealing with some bugs and so far it seems to be compatibility issues with RPG Maker MV. I have everything I have planned everything out on paper and I have....maybe 25% operational? Hard to measure since it's pretty erratic. Anyway, I managed to get the abilities I wanted to do what I want, so that's something, but I still need the foundation before I can release 0.4 (it's the whole reason I'm making it to begin with!). I'm gonna do some experimenting this weekend and we'll see how it works from there.
Doesn't sound like I did a lot? I guess not, but remember I'm back in school and doing a full-time job when I'm not working on the game. Since school is eating up my time, I stopped doing Lyft, otherwise I'd have NO time to work on my game. Can't have that! I've had several appointments this week including classes, so I didn't get a lot done regarding the game and other personal projects I had planned this week.
I've noticed my viewer count has plummeted as well. I want to attribute that to people going back to school. I definitely need to put something else on here as the game is being built, but I'm not sure what. I'll figure something out. For those sticking around and spreading the word, thank you so much! I'm still able to survive thanks to you!
Another week and more stuff happened. Let's get started!
I mentioned this some time ago, but I was experimenting with the idea of making Zero customizable and can be either a guy or a girl. After playing with the idea for a bit, I decided against it. I didn't realize it before, but too much of the story's relationships would change to my liking. Nothing story-changing, but too much where I feel it strays from the original story. Still, I like the idea of making a character the player can customize, so I'll do that for a future game. Yanfly (click his name to go to his webpage) is doing a bunch of plugin updates to accommodate for RPG Maker's last version update. While I don't use all of them, I do use enough where it will affect certain aspects of the game. So far it's nothing major, let alone noticeable, but I'm foregoing any testing until he and his team get their stuff updated. I won't need to wait until he's finished with the whole list; just up to where the core plugins I actively use can be used again. I'm testing other plugin ideas from other users as well to get 0.4 working how I want it. I've created a separate "game" that exists solely as a play-test area for the different developers and their plugins they created. Maybe if I ever grow enough to be able to hire people, I'll send this tool to them for them to play around and experiment too!
Not much in the personal life business. Work is eating up a lot of my time and schoolwork takes the rest of it. Fortunately, I'm a multi-tasker so I can do both (even work on my game) at the same time. My old Logitech keyboard finally died on me after over 10 years of use. Since my debts are paid and my bills caught up, I splurged and got a mechanical keyboard, a G413 Carbon (still a Logitech). Yeah, it's nothing uber fancy, but it lets me play my online games (when I have the time) and it's a bit smaller, so I have more desk space now. I still need to upgrade my tower PC and get a Mac OS X and Linux key for troubleshooting too, but that's down the road. That's right, I didn't forget my dear Apple trendsetters or lovely Linux hipsters! But a key is all kinds of expensive and I need to deal with what I have on hand first before I expand to other systems. I also recently discovered about the RPG Maker Fes, for Nintendo 3DS playing. After some research, I think The Legend of Pangaea might not see the light of day on it, but once I finalize another story idea I'm putting together, I may use it for that. We'll see, though. The fact there's no side-battle really turns me off, but if there's enough content for it to recreate the story, I'll reconsider it. Either way, RPG Maker Fes is near the bottom of my priorities list right now.
As I'm writing this, I still have a lot of work to do. I'm hoping to sift through all my plugins since I have thousands of them and see which ones I need and which ones I don't. Thank you again to everyone who has been so supportive. It means a lot, especially those who visit my site. I swear, getting it cleaned up is also on my to-do list lol
Been 12 shapes and sizes of busy. Not literally, of course, but I'll fill you in.
Let's get to Pangaea, shall we? I've been back to gathering resources, but all I could find was some useful music and stuff for the flashbacks in Ace's story. I still have a LOT I need to buy and find before I can get anywhere with version 0.4's battle update. As a reminder to those who don't know, I'm not looking to overhaul the battle system completely. The stock battle system that exists in 0.3 and before is, to put nicely, absolute garbage. Not knocking RPG Maker MV's stock, don't get me wrong. It's good for basic RPG battles. But for what I need? This doesn't even cover the skeletal framework. The core system relies on environment for Zero, Cici, and Boulder; especially Zero. As I wrote before, Zero's powers in battle will solely be affected by the area: If he's underground, it's rock-based. If it's in the tundra, it's ice-based. Of course, it won't JUST be rock or ice, but other elements too. How much elemental exposure will also affect what skills are locked or unlocked with him too. Can't make it too easy, can I? Otherwise, why have team members? Boulder and Cici will also be affected and the other party members are specialized in fields of combat, but those guys are still undergoing development. It won't be reflected in 0.4 since it's so advanced, but I'll try to put a taste.
Ok, so now to the real life stuff, for those interested. My therapist is on vacation so I haven't gone to see him for a bit yet. Still planning on getting help. I'm also back in school and that's eating up a lot of my time. A family member joined me at my job so now I'm helping them out as well as doing my own job. Been hectic, to say the least. I'm also headed overseas to France in the coming months for a family visit. Maybe I'll dust off my Pokemon Go app and catch a Mr. Mime while I'm there. I like game and all, but it lost it's luster when Niantic kept screwing up their launches. Role models in why I take my time with things and rush nothing. Nobody likes to wait, sure, but it beats something half-assed when pushing out a deadline on yourself. Most players appreciate when delays are made by developers when they admit something janky happened and they're trying to fix it. Disappointment happens, sure, but you very rarely lose a fanbase (and if you do, they were never fans in the first place, let's be real).
Ok enough of that. I just recently opened a Tumblr and Instagram account, but Instagram is empty until I get done with 0.4. I have almost no screenshots to show for it, but I wanted to get something out there. But the real focus is Tumblr. Reason I opened it was because I figured some readers and visitors who may have wanted to voice their opinion wanted to stay anonymous. No e-mail, username or anything like that. Tumblr lets your ideas be heard or voice whatever, staying behind the veil of anonymity. Naturally if it's just trash talk and insults, those are deleted, but for now, I'm giving the benefit of the doubt. If you have something to say, click here and let your voice be heard! I'm always listening.
Ok enough preaching and yapping. I need to buckle down and get to work! Thanks to everyone who's given advice and shown support!
Hey there, Pangaeans!
I know I've been gone a while, but I've been keeping busy. Let's talk about the game first.
As I said before, I haven't abandoned it and that's still the case. During my hiatus, I've been keeping track of any and all resources I could use and found an ocean's worth of great music, graphics, and plugins I plan to use. I'm also experimenting with a couple ideas too, such as having the game reflect real-time day and night in the game. Of course, that's just in the written ideas side of my head. I'm still focused on just doing battle mechanics for now. Thanks to Yanfly (Click on his name to go to his webpage) and their inclusion of the Dragonbones System (and by extension TheGreenKel for creating it), the monsters will be able to move how I want them. It won't be perfect and makes things look stretchy, but I'll iron those out later. For now, I just want it to work at all. Just FYI, DragonBones is the name of the skeletal framework in battlers. It's a pretty complex system, so I'll only use it for the monsters I have available in the Demo before I extend it to the rest of the bestiary. The idea is that the DragonBones system will only be used for monsters and Sideview Battlers will be used for humans. While I'm working on that, I need to sift through my other tools and get them cleaned up. I need to prep for other updates and fixes, after all.
So what else has been going on? Still seeing my therapist. He's reopening old woulds I hoped never to touch, but it has to be done. I also managed to clear 90% of my debt from focusing on my job and Lyft, so I'm back in school and saving money. I'm taking a programming class finally. It'll cover what I already know from self-teaching, but I'm hoping to advance in this so I can get a good job somewhere. I have to do MORE car repairs, but thankfully I think my insurance can cover this one. Oh, it's nothing major, just windshield replacement. Still, just a sign how much work my car needs.
So, yeah, I've been busy, but I'm also back in action. I managed to get some of my motivation back, so I'm running with it before something happens to make me lose it again. Weekly updates will be back as well. Thanks to everyone who stuck in there with me. Your support means so much.
Sorry I wasn't around last week. If you've read my last post, you know why. If you haven't, then I'll give you the short answer: I'm seeing a psychologist weekly to work out some personal issues and working to make money since I'm nearly depleted. I have to save enough for tax season next April.
So why the time gap if that's all it was? Still trying to fix myself, mostly. I'm not gonna be all deep and say that thanks to my broken head I don't know who I am or what I'm here for. That's teenage emo talk. I'm Twilight Faze and I'm here to tell stories using video games as my medium. That should be pretty obvious! The time gap, as I mentioned before, was to keep my focus. I'm seeing the doctor weekly and we've established what I already feared, but we haven't really started the real sessions yet. Had to pay for some more car repairs too. I swear...so many fixes these past two months. It's killing me. Thank god I'm used to this.
I've been thinking over ideas on what to do for Pangaea too and this one is literally a game-changer. I've been toying around the idea of making Zero into either a male or female. Not only that, but customizable! I would have to change some key story factors in the story script as I write, but it's nothing major. If I decide to do this, the only real noticeable change for a female Zero would be Reina would also get a sex-change. This will raise contention with the LGBT crowd, no doubt, but just trust me on this. I'm pro-LGBT, so naturally I have plans. Moving on. I haven't locked the idea of customizing Zero, so we'll see if people even want that. I may just scrap that idea and keep Zero male and only keep customizing costumes a thing instead. I'm still working on the battle mechanics for version 0.4, just on paper this time. Still lost my drive and trying to get it back. In the meantime, I'm still fiddling with ideas.
I haven't given up on Pangaea, folks. Just trying to get my groove back, that's all. It may take a while, not gonna lie. That's why the hiatus. Thank you for everyone who still believes in me.
The Legend of Pangaea is on a hiatus for a bit due to some personal issues, all of which I'll explain. Sure, I don't NEED to tell you anything, but as people who have been supporting this site, I feel you deserve to know.
The first issue is I'm seeing a psychologist to see to my mental issues. I suffer from Depression and PTSD, both minor, but I suspect I may be much more broken than that. I have a suspicion I may have some level of sociopath after some self-reflection. I always considered myself introverted and anti-social, but maybe it's because it's not because of what happened to me, but what IS me. I have to know.
The second is that my financial situation is not ideal. I had a job opportunity to take me back to the work force and I tried it out, but...well, it STARTED off good, something happened and it made me rethink a few things, so I didn't take the job. Ultimately for the best. It was in a field that didn't benefit my future, in a city I hated, in a field I never was interested in. Sure it was good money, but it's not worth it if you're that miserable. I only took it to help a friend out in his time of need, but...well, let's just say that friendship is over. Fortunately, I never left my old job and stayed part-time and they welcomed me back with open arms full-time again. But I also spent way too much due to my road trip to Chicago and birthday visit to my now 6 year-old niece, who's like a daughter to me. As such, I need to get my savings back in order. I'd do a Patreon or something, but I don't feel right asking for money when I don't know what to give back in return for a game that could take years to release. I'm open to ideas, however.
Third and this is a big one is that I'm having doubts. I see visitors and I put stuff out on Facebook, Twitter, and here, but I never got anyone to say anything anywhere. I'm horrible at that and I know it since people like pictures, not just words, but I just don't know what to post and I think people are not really interested, but here to pass the time. It's why I've been late this post. I was hoping maybe I'd see a spike or some subtle activity to see if anyone wondered why it was taking so long. No change. Hence, the doubts. I'm seeing the psychologist about this too, of course, but I consider it a separate issue since I want this to grow. Maybe I'm expecting things too soon? After all, it's only been a year and the game is only a fraction completed and ever-evolving. Regardless, I lost my motivation to continue and need time to get it back.
Unlike the Final Fantasy XI writing I had done, I won't scrap The Legend of Pangaea. I sunk too much money and too much of my soul into it. I just need time to re-evaluate myself and my situation. This will still get done and it will still go public. However, because of the above-mentioned troubles, I'm going to stop for now until I get my motivation back.
If anyone does read this, thank you. Maybe you're like me and too introverted to say anything or want to say anything. I want to believe that. Maybe it's my e-mail? I only have the one:
It's not hyperlinked in case something janky happened to the links and I don't know it. Just copy-paste.
I choose to believe people out there care and support what I'm doing. As long as that continues, I'll never give up this game. Thank you to those who do believe in me.
So a lot has happened this week since I got back from Chicago. I'll get into it, but let's go over what I did in the game.
I've been mainly focused on getting this sand-blasted environment aspect to work, but I'm running into trouble getting the hybrid powers to not be activated. Zero doesn't have these powers; they're all monster-aspected. I just gave Zero all the powers to streamline the environment requirement to get to work. Hybrid powers are stronger than one element powers, so I need to make sure they work right. Of course, if it gets to be too much a hassle, I'll just keep it to one element. I'm 80% completed for this, though, so I think I got it. Once I'm done, the rest of the dominoes will fall and I can get the rest of the battle mechanics completed. I only need the basics for now. Right now, I don't even have THAT. But this will be harder now.
Reason being is that I spent this week getting a new job in San Francisco (yuck!). Not yuck to the new job, yuck to SF. I'm not a big city guy. I'm a small city guy; a medium city guy at best. But it pays WAY better than my current job and I'll be working with the first friend I made, my best friend. Otherwise I wouldn't do it. It's an indie wood working company so it's big on manual labor. I need it, though. I've been gaining a bit of weight and am out of shape so it'll help me in that department. I'll still be working at my current stay-at-home job, but as a part-timer. If it turns out to be too much, though, I'm out. I have school and my health to think about too. I also have one more road trip left for the year, which I'm doing after I get done writing this. It's only for a couple of days to celebrate my niece's 6th birthday. After than, I come back and will be back to the grind.
Not this Monday, but next Monday is when everything will change and I work two jobs in one day. I'll have less time to work on the game, but hey: I need the money in order to buy the things I need. Like food. I appreciate everyone's understanding on this. Weekly updates will resume now that I'm back.
Sorry for the late post, but there's a good reason for it. Before I get there, let's get started on the updates!
So the good news is version 0.3 is fine. Just a few clerical fixes I needed to do to fix some crashes, but nothing major. I'm gonna be back to working on some 0.4 stuff, but I also need to fix up on some plugins to make it work. I was a bit spread out last time, so I'm gonna do it step by step this time. My first step is a big hurdle. Simple on the surface, but complex in creation: I'm going to work on making environment-related abilities. Zero's special ability is that his powers are environment based. Meaning, he can cast earth spells in rocky places, water spells near large bodies of water, fire spells in hot places, etc. Why? A lot of the areas have element-based monsters and sooner or later, Zero will have access to most elements. It's unfair for him to have fire powers in a snowy area or electrical powers in a watery area, so that's how I'm limiting it. The story will go into why that is and why it doesn't apply to anyone else.
So why am I writing 2-3 days late? Mainly because an old friend came over and I've been entertaining them this weekend. It's eaten up a lot of my time as well as my day job and other responsibilities. Another part is because my sister is moving to Chicago and I've been prepping for the trip to help her move. We're going by car since she needs hers to get around town. It's taken me from Saturday morning until just now to write all this, that's how busy I've been. While I'm away, I plan to work on Pangaea as much as I can. I don't think I'll get too much done because of the travel from California to Illinois, but I intend to try. I'm also looking into a moving on in careers and location. California is expensive and as much as I'd like to stay here, I'm seriously considering moving. My job field is underpaid and my state is overpriced. I'm sticking it out for another few years since I'm still employed, but I think it may be time to read the writing on the wall...
I know the wait has not been fair to most people here and I apologize for it. I've had more hiccups and distractions than I expected when I started working on version 0.4. Remember, I'm just one guy doing everything. I'm thankful to RPG Maker MV and the artists who create the graphics, plugins, and music. They're all getting credit when this is over. However, they're working on their own stuff, not my game, so I'm I'm on my own here. Other projects have been put to the side as well until this is all straightened out
Thank you for everyone being so patient. I'm looking into finding something to add to my site for people to enjoy while the updated demos come out, though I don't have any leads yet.
Sorry for not posting last week. I ran into some bad luck last week and dealing with some more.
So two weeks ago, I discovered when I was working on a key part of the battle mechanics that I screwed up pretty badly. Part of it is environment-based and the other was weapon-based, but it didn't just go sideways, it went south, east, west, and even diagonal! I had no alternative but to delete everything since the core I was working on domino'd the entire process. Sooooooooooooo...now I'm back at Square 1. RPG Maker MV recently got an update which I'm afraid may have affected version 0.3. Rebuilding the battle mechanics are on hold until I have tested everything on 0.3. So far, no problems, but if I came across any, then it means I have to fix that first otherwise it'll make 0.4 meaningless. There's more, but I'll touch on that later. Anyway, the graphics are fine, but the Techs and Magic I designed are more useless than a plug-in air conditioner in the middle of the Sahara Desert. I have to de-design and re-design them to get them to work.
Now to the personal stuff. Last week I was dealing with some issues regarding a neighbor and her dog, and...well, things escalated. It's resolved, fortunately, and the hatchet is considered buried. It was ugly, though. The other news is that my sister is moving away in a couple of weeks to Chicago and I'll be going with her. I'm not staying, though. I'm just going along with her for the trip that week. I'll return to California afterward. Sis and I are one of the rare few siblings that never fought growing up. No sibling rivalry. On the contrary, I can trust her with anything. To not go when she's going through this major life change would not be like me. I'll be able to make another weekly report next week, but not the following week. I'll remind you all next week. I'm also back on Final Fantasy XIV so I can unwind a bit (I can work and play at the same time; one of the perks of my current job).
So there you have it. Anyway, sorry for the late post, but as soon as I'm done checking 0.3, I'll get back to reworking 0.4's mechanics. Thank you for understanding everyone! I really appreciate all the support you're giving me!
No Weekly Report this time around. Short answer is I'm dealing with some real life things that take priority and the battlemechanics are scrapped back to square 1...so yeah, I'm pissed.
I'll explain everything next week.
I write with low spirits. You most likely know why, but let me do the usual.
To start off, I'll open with The Adventurer's Journal this time. Normally, it's the second item I address, but it gets first this time for a special reason: The Adventurer's Journal has been cancelled by order of Square-Enix. The good news is that they didn't see it as a plagiarism issue, and even praised the creativity of Korvik, Selvin, and Miirah. But they felt I was too liberal with their intellectual property, even in written form, so they had me pull the plug. They weren't jerks about it and even offered condolences and hope my writing gets a position with them someday. That was nice of them. I'll still play Final Fantasy XI as Korvik on Quetzalcoatl server, but he now serves as my avatar. Selvin and Miirah were deleted so don't bother looking for them. I'm not mad either. As a game developer myself, I see where they were coming from, and admittedly I didn't look too deeply into the intellectual property part. I accept blame for that.
As for The Legend of Pangaea, I didn't get a lot done since I was on my last week of Finals, but I was able to get some new resources. I know I said I'd be focused on just the battle plugins, but I'm also rough-drafting character design changes for some of the cast members. Some will be overhauled and others will just get a small alteration or a costume change. I'm still looking for graphics I can use for 30 FPS or 60 FPS, but to no avail. I'm strongly considering cutting out some attacks for the Demo, but we'll see what the coming weeks provide.
After sending out my announcement that The Adventurer's Journal was cancelled, I saw I lost over a third of my usual traffic for the site. Makes me wonder if there's a point to even making the game. I'd like to think the other two-thirds coming here are looking at what I've been up to, but I also wonder if it's just my small social circle doing frequent visits to make it look busy. As an indie game developer, my goal is to do this as solo as I can. My inspiration is from Jonathan Ian Mathers, famous for his content on illwillpress.com. Besides his longtime girlfriend doing some voice-acting for him, he does everything himself. All my resources are bought, not hand-made. Someday I hope to fix that, but the tools needed also cost money. I'm starting to reconsider The Legend of Pangaea going free and actually selling it, but we'll see on that too. It depends on my financial future.
If anyone I haven't spoken to, text or in-person, is supporting this, you have my deepest gratitude. It means a lot that there are people who actually like what I'm doing and play the Demo. Thank you again everyone!
Well...my timing sucks! Or is it good? Either way, I'm gonna lose a lot of people on my site
Turns out I have to pull the plug on The Adventurer's Journal. At least the reps were cool about it. They liked I was being creative with using the avatars as a point of reference and everything, but because I'm using too much of the other main characters of the game, it's considered an unlawful of use of their property.
At least they don't see it as plagiarism like a buddy of mine was worried about. It's a shame; I was really looking forward to to continuing it Oh, well, I said I'd pull the plug, no questions asked, and I will.
No hard feelings to Square-Enix. They were nice enough to answer my questions and were even somewhat supportive.
Hey there Pangaeans!
This week has kept me pretty busy and yet, not so much either.
I couldn't do much for The Legend of Pangaea this week, so nothing to report here.
As I'm writing this, The three chapters for The Adventurer's Journal are about 60% done overall. It's looking like I won't make it til Sunday. This is a first for me, in terms of writing. I'm used to writing one chapter at a time. In this case, however, I need to keep things accurate by doing all three at once. Now that I know what I'm dealing with I can adjust my timeline in the future to something more realistic since chapter 11 is more of the same.
2 weeks is unrealistic? Probably not under normal circumstances, but keep in mind that I work a full-time job and I'm at school. I'll be taking the summer semester off so I can go back to Lyft as a side job and get my "weekends" back. This whole semester I had classes on my days off from work and work the other days. However, spring not only messed with my sinuses, it messed with my finances. I forget every year that all my annual bills are accumulated into one season, so my savings took a hit too. Add to the fact I had to do a lot of car repairs and my tax refund was virtually nil...yeah, gonna need the extra money.
The school season is almost over by a few more days. After that I'll have more time to work on the game and the Journal.
Thank you for your continuing support everyone!! Don't be afraid to leave any feedback, suggestions, comments, etc. to firstname.lastname@example.org. I'm always willing to listen and give your ideas a shot!
Happy (almost) Mother's Day, Pangaeans!
It's been a pretty good week, though it may slow down next week. Let's get to what happened!
For The Legend of Pangaea, I got my hands on some sweet new plugins. It's written Portuguese, so I need to rewrite them into English so I can use them. Nothing against the developer, I just can't read Portuguese! The whole batch is for the entire game, but as I've mentioned, my focus is on the battle plugins. I'm gonna translate the whole batch into English for now since it will save me time in the long run. It'll make for good practice when I eventually make the game into other languages.
For The Adventurer's Journal, I'm on track, but I might have to push the release to next week. This is not set in stone yet since I seem to be ok for now. As such, expect the three chapters to arrive sometime this week until I post otherwise on my social media sites:
Facebook and Twitter.
So why "might?" Two reasons: 1) This is the week before Finals and I'm trying to get ready for them next week. 2) My buddy who was helping me out is pushing me to spike my trio to level 99 as soon as I can, in part so we can adventure together, in part so I can be fully prepared for whatever the game throws at me.
Gonna be too busy tomorrow since it's Mother's Day. My parents are divorced and remarried to other people. As such, I have my real mom on one side and my step-mother on the other and I want to be able to spend time with both. I know I'm pretty lucky to have two moms who loved and raised me well. Even if you don't get along with your mom, at least recognize that they brought you into the world for you to enjoy life. For those without mothers, you no doubt have mother-like figures. That still counts. Let them know how much you care.
As always, thank you for your support, everyone!
Yes, I heard about the downloads not working. Dropbox updated and for some reason my settings on my links were reset to private (how does THAT happen?!) I'm resetting them back to public so people can download again.
Shouldn't take long.
Hi there, Pangaeans!
Sorry for the late post! A couple things happened today that set me back, none of them bad. Let's get caught up, shall we?
For The Legend of Pangaea, I decided to make a "test" project and a "tutorial" project on the side to help me with my work. The "Test" project is where I do all my fiddling with the graphics, musics, events, etc without it running into problems with the game itself. One of my major issues for 0.3 was that when I was testing, I didn't clean up all the test materials which raised all kinds of hell. This will prevent me from making that same mistake twice from here on. The "Tutorial" project is where I keep all my notes on how what works so in case I forget, I'll just go to that instead of sifting through endless of pages of writing. This can range from the basics, like how to make a character, to the more advanced stuff, like scripting and plugins. Neither of these will see the light of day. They're for my own personal use.
For The Adventurer's Journal, Chapter 9 for Miirah was released early this morning. I can't tell you how happy I was to finally update that again! The next one is pretty lengthy and going to involve a huge undertaking on my part: Korvik, Selvin, and Miirah are going to meet up and fight together for the very first time. So expect spoken dialogue from these three. Yes, you read that correctly, the trio will finally have speaking roles, thought not in their respective chapters (for example: Selvin and Miirah will speak in Korvik's chapter, but Korvik will still have no silent roles. He will speak, however, in Miirah's and Selvin's chapters). This is going to take time, so give me about a couple weeks. The reason why is in the next paragraph.
School is just about over and with that comes the finals! I have Speech and Math for this quarter, so those eat up into a lot of my free time when I'm not doing my day job. As such, it makes it harder for me to make any progress for my writing or the game. I'll make as much progress as I can in the interim, but my studies come first. I hope you understand.
Going into why the post was late, I stood up late the night before and did Miirah's latest chapter, finally uploading it. I then had to go to bed, get to work and spent the rest of my day celebrating my father's birthday (Happy birthday, dad!!). So yeah, been busy for all the good reasons!
Thank you for all your support everyone! Please be sure to keep spreading the word of Pangaea and the Journal!
THE ADVENTURER'S JOURNAL NEWS:
I moved Korvik, Selvin, and Miirah from Shiva server to Quetzalcoatl server. An old buddy of mine is lending a helping hand in getting Miirah's levels up so I can crank out a chapter.
Still gonna be some work, but I think I can get a chapter out by this weekend. More on this as it develops.
Hey there Pangaeans!
I'm finally all caught up in my schoolwork, though it took me longer than I'd like. I have to use our school's education program and it's not without some...problems. Long story short, it set me back a few days and I got done Thursday. I still managed to get SOME semblance of work done.
For The Legend of Pangaea, I got some more plugins to work with. The thing with plugins, though, is not use them all. Some are useful and others, while useful, are completely unneeded. However, I keep many on hand for future projects. If I don't think I'll have any use for it for any project? I don't download it. Right now, I'm testing these out to see what I can use for the battle system.
I couldn't get any writing done for Miirah, but even as I write this I'm back online and working to level up for the backdoor method. The Spring semester is almost done too, so I can put a little more focus back to it! Still a few weeks left. Sorry for those waiting on the new chapter. I'd put it back on hiatus until Miirah was done, but I don't want to mislead and have people think I'm not doing this anymore again.
Anyway, my life workload has lightened so I can get back to focusing on the game and my writing.
Ugh...this catch-up game is taking longer than I wanted...On the bright side, I'm doing a bit of leveling for Miirah on the side cuz I REALLY want that chapter done and over with!!
More on this for Saturday's post.
No weekly update this week. Simply put, I got hit hard with a few school-related issues and need to play catch-up all through the weekend. As such, I won't get ANY work done this week.
Real sorry :( Still available if you need to chat, however,
It's been a pretty busy week for me, yet I didn't get much done, I'm sorry to say. Before I get to it, Let's go over what I DID get done!
For The Legend of Pangaea, I'm working out what I want to put in the Demo and what I want to cut out. Doesn't help I'm trying to get the animations right for what I need either. I'm hoping the brilliant mind who made these 30/60 FPS animations will do more, but until that day comes, I need to work with what I got. I'm just grateful to have any at ALL!
Miirah's chapter is taking longer than I anticipated and I remember why now: The quest involves two other people to get through the easy way and I play on hours most people aren't on. So I'm working to go through the backdoor way. Give me time, I'll get it.
So what's been keeping me busy? I'm falling behind on my studies and need to get my rear in gear, for one. I need to earn my degree eventually and failing classes won't do that. Not saying I'm anywhere close to failing any of them, but I've been too lax. Also, my dad recently had an injury and I needed a day off to watch him. Thankfully, it was nothing major, but because it was a cramp/muscle pulled behind his knee, it was excruciating for him. In all my years, I've never seen my father hurt like that before. It was frightening. One of my biggest fears is the loss of family or friends. This isn't some feel-good trope; it's an actual fear. I lost my grandmother and I was shaking, couldn't focus, and couldn't talk for at least a week as a result. Part of it was grief, sure, but the other part was genuine fear.
I'm hoping this week will lighten up for me a little. Thanks everyone for your support!
Happy April Fool's Pangaeans!
I've been all kinds of busy this week! Been trying to keep my job in check as well as other game-related work. I'd make a "no joke" reference here, but the internet is flooded with them.
In Legend of Pangaea news, I noticed I was putting too much focus on the mobile and went back to just doing the version 0.4 work. The 30FPS and 60FPS animations are done, base-wise, so it's a just a matter of mixing them up to make the attacks I want. This means the current attacks in Demo 0.3 will get design changes or be different entirely. It depends if I find any more of these tools from now until release. Version 0.4 isn't just getting a makeover in looks, but in structure. I've found tools I want to use for the battle system, but some won't be released until the game's full release. However, you can expect some special attacks, physical re-designs, more active enemy appearances, stat re-balancing, and more!
The Adventurer's Journal is almost ready to be out of hiatus. I'm hoping to get back to writing tomorrow, but we'll see. Worst case scenario, it'll be back sometime Friday. Miirah's chapter is still halfway done, so I'll just post Selvin's when it's ready, as a sign of the story's return.
This Saturday is gonna be crazy busy for me today so I need to cut this short. Thanks again for everyone's support!
It's been a busy week and a lot is happening! So let's get down to business, shall we? And no, I don't mean to defeat the Huns.
To start with, I had to push version 0.4 work on more promising work. The Legend of Pangaea is now able to be played on Linux systems! It's very experimental for me since I don't really have Linux experience. Just means I need to load up a secondary OS with Linux in the future if I want to troubleshoot it. I support the idea the Linux and the reason it exists, I just have no experience with it is all. I'm too used to Windows like the majority of humans out there. It's already updated on the site and my itch.io page. I just hope it works like it does for Mac and Windows.
I'm also currently working on getting the mobile version started now that I know I need to downscale a few things. I can't do that to everything, but I'm looking into how to do that so Android/iOS players can enjoy the game with as little lag as possible. I'm not releasing it to the stores anytime soon. As a reminder, the mobile version of the Demo will only be the finalized version. I don't know when that will be, but it's gonna happen.
As for The Adventurer's Journal? It will soon be out of hiatus. My friend agreed to help me out and has been wanting to get back to FFXI for some time as it is. I'm hoping to get back to writing before the end of next week. I'll be working on it some more after the Linux thing is taken care of. Can't tell you how glad I'll be to get back to writing this!
So what about my other writing projects? Still in the planning stages. As much as I want to do Final Fantasy XIV, if there's no 1.0 to go back to, it's not worth it. I'm sticking with Star Wars: The Old Republic and have decided to be classic Empire jobs = evil and Republic jobs = good. I've got most of the races and sexes chosen. As for the romantic aspect, I'm still working on that since some have multiple options. This isn't high on my to-do list, however. Need to get the other stuff squared away first.
So yeah. Been busy! All thanks to you great people! I can't tell you how great it is to be able to do this and how much I love you all for your support!
Had an anonymous e-mail saying the "Made by RPG Maker MV" screen was missing. Found out I accidentally deleted it.
Thank goodness I keep a backup of every file I keep. It'll be back in v.04 onwards
Creators of RPG Maker MV, I apologize. This was accidental, not deliberate :(
Are you kidding me?!
RPG Maker MV just released Linux functionality. This is great for players, but more work for me O_O
This is how I know I love you all: I'm working on the Linux port. I want to double-check the QA and other things I should know about.