This is really cool! I think you tied the sound player to the pumpkin object for their taking damage sound, because when I kill the enemy, the sound doesn't play. You may want to consider creating a static object that you just send a command to play the damage sound, that way the sound player isn't destroyed when you kill the enemy, allowing the sound to play. The damage sound also fluctuated from ear piercing base to I can barely hear it, so I'm not sure what that was about. Love the particle effect when the pumpkin takes damage! Also, the procedural generation is really neat! I might have lowered the goal from 70 though, after about 7 rooms I felt like I'd seen what the game had to offer.
Oh yeah, btw. Itch actually has a collaborator function, so you don't have your partner upload the game separately.