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Tuturu_OwO

40
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A member registered Jun 11, 2023 · View creator page →

Creator of

Recent community posts

I like this interpretation of the theme, it's a very cool gimmick. Game is quite challenging too. However I do think the camera moving back and forth between the levels every time I died is a bit disorienting. Also would appreciate a death animation for the character thing so I know which wall I collided on. But for 3 days work this is deffo a very solid entry!

Really solid platformer! I think the physics were a bit too slippery for my liking, but that's just a personal preference. But I'm really impressed with the level design and how you made sure all of them were clearable in different ways using the different abilities! Good job!!

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This is really fun and the gimmicks are very creative! But also... contact damage... my worst enemy.... *dies

Still really enjoyable tho, the difficulty curve seemed quite fair, and I didnt feel that it was too difficult to aim contrary to some other comments here, but maybe it's because I'm used to the 8-directional dash in celeste. My only gripe is to make the contact damage hitbox a bit more generous, but that's an easy fix! 

Thank you so much for playing!! Our writer will definitely be very happy to hear that you enjoyed it <33

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Ohhhh I was caught off guard by the gimmick with the letters -- this is very cool to see! Felt like the game would've benefited off a more zoomed-out camera coz I was having trouble seeing my surroundings, or perhaps a shorter character, but overall this is quite cool!

This is crazy good for 3 days work!!! The build-up, the tension of the ONESHOT you have, it's crazy. The vibes are immaculate here and I love it

Nice game!! The puzzles are tough but really rewarding, and physics feels really smooth! Quite amazed that you got a polished jump and walljump within the span of this gamejam (and you did all the art and music as well? omg...)

Really cool concept!! While it's cheesable which other comments have mentioned, I still think it's quite fun and the stickman guy reminds me of henry stickmin. Also now that I realized there are cats on the back of the slimes I now feel bad ;-;

Peak game!! I love the concept, and its already so tense despite only having 1 enemy, you have to constantly look around. Good job!

ALL HAIL VOCALOIDS

Good job!! Great recreation of a familiar childhood game

I love story-based games! Would've been nice to have faster text speed, or a way to skip the typewriter animation though... but overall still great!

Game is hardddd but rewarding, smooth controls and banger graphics!

Srsly impressed yall made a mini papers please in 2 days tho, hats off!!

Neat game!! The ball physics are so crisp and satisfying

Feels like the rock pickup detection is a bit insensitive, but overall great game! Its nice, complete, and to the point

Very polished game with nice graphics!! Really reminding me of papers please

Aight I just remembered to try out your game seeing as it is playable on itch now: 

Overall pretty solid platformer! Really liked the visuals (they feel so cohesive even though they're taken from multiple different asset packs). Combat is actually pretty fun too (when it is actually working, more details later)

Although as a lot of people have already mentioned, there were quite a lot of bugs: 

  • Movement works fine with WASD, but for some reason when you use arrow keys, the player wont stop moving even after you stop holding the arrows
  • If you die by falling once, the combat will stop working. You don't lose health from enemy hits, but nor can you attack them
  • This is more of a QOL thing, but I really wish falling doesnt boot you back to the beginning of the level. A checkpoint system would be nice
  • Another personal preference thing but the physics feels a bit floaty, which would be easily solved by adjusting the gravity value in unity (in my own game I have it at arnd 7-8 ish, depends on your game honestly. It would make the game feel more responsive to play.

yep seems like I definitely misjudged the difficulty. Maybe coz I got so used to speedrunning the game while developing that it all just comes naturally to me. Should've made it 5 lives instead of 3....

Hahahaha it's part of the challenge >:)) although in hindsight I would've given the player 5 lives instead of 3, due to the difficulty issues mentioned by a lot of people. Thanks for checking out my game though!

I'm fairly certain that you can just change some settings in the itch page and it should be able to play. Uploads may be disabled now but I think tweaking settings should still be allowed? There's plenty of youtube tutorials on which settings specifically to change, so you should try it out. It'll help a lot more people be able to play your game (i cant, my browser just displays a warning about how it cant run unity webgl stuff)

I love the concept of this game! Straightforward gameplay yet entertaining and challenging. Good job!

Wait why is the game shown as a downloadable file when it's a webGL game? Shouldn't we be able to play it in itch io itself?

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oh you’re intended to use the arrow keys for movement then zxc for the other things. I may have accidentally forgot to disable asd in the Unity input manager so that’s why that works too, but it’s not the way you’re supposed to play it. Sorry for the misunderstanding!

PS: The main reason why I used obstacles instead of enemies is because enemies are harder to code HAHAHAHA

!!!! You noticed the vanishing water drops no wayyy. Yes I drew the ending cutscene myself, I’m so glad you liked that. Anyways thanks for playing my game and I’m glad you enjoyed!!

Even though it’s just a proof of concept, there’s quite a lot of potential here. The subtle background animations brings a lot of life to the game scene, and the movement feels smooth and fluid. Would look forward to this being expanded upon

Thanks for checking out my game! I’ll be sure to check out your entry soon!

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Haha yeah some other people have already mentioned the issue with the control schemes. I’ve personally only played a few platformers in my life so guess that’s an oversight on my part (which for some reason uses these controls, so I assumed it was normal). Thanks for pointing it out 

Great game!! The gameplay was really smooth and intuitive, the dialogue at the start was rather funny, and overall an amazing job. Will definitely give 5 stars when voting opens 

Thanks for playing!!

Ooo I made the game using the control scheme I was personally more used to -- maybe I should include an option to change keybinds next time. Thanks for playing the game!

Really smooth and enjoyable gameplay, the graphics were really nice too

Thanks for playing my game! I'm glad you enjoyed the art (i hope you meant the ending scene, coz everything else other than that are all assets by other amazing people). I'll take your advice about the difficulty adjustments for any future games I make, balancing difficulty and level design isnt really my strong point I realized haha. Anyways glad you enjoyed!

nice game, very enjoyable gameplay loop and nicely chosen graphics

Great game! I especially liked Marcel's character, lack of motivation is truly a mood. 

But just one thing to say, there's actually no need to bundle the entire unity project inside the zip file alongside the build. I was wondering why the extracting took so long... turns out the file was just enormous. The files will be many times smaller if you put only the build and not the project files, and it would still run as intended. Just a heads up, and I look forward to seeing more of the game!

nice art and concept! looking forward to seeing more of this game.

10/10 we love pilgor

Am I allowed to submit my game to multiple game jams running at the same time? There's another game jam (the Summer Slow Jam: Narrative jam hosted by PIGSquad) running within about the same timeframe as this one, so I was wondering if it's chill with the organisers that I submit my game to both this jam and the other one as well. 

This is so coooool!!! I love all the subtle references in the livestream titles, and the idols are all so well designed. Music rocks hard too

Did you draw all the art yourself???? I love the subtle animations in the background and in the flowers. The gameplay is also very relaxing and enjoyable!!