I couldn't bring myself to eat the tapirs, so I cannibalized that shithead, Bill.
Hey, guys! Welcome aboard the official Spooky Scary Introduction Thread! Say hello to your newfound jam-mates and tell us what you're all about. I'll start:
Name's Tuesday, and I've been dabbling with game dev on and off for the past couple years. I took a two-year hiatus to focus on school (I'm a soon-to-be ex-animation student) but I'm getting back in the - heh - game ASAP! I can't code worth beans, but I draw and write well enough. I'm not sure I'll have time to partake in my own jam, but I wanna try!
What about y'all?
Seems I've misused the word 'genre'! I'm going to keep the definition loose for the purposes of this jam. If there's a role-playing element, then it's an RPG. Don't stress too much and have fun within your (very minimal) constraints :D
Hey, I'm Tuesday! I've wanted to partake in YuriJam for a couple years now, but never got around to it. The wonderful Sunspider is offering her musical talents and coding prowess to this endeavour, while I stumble through the art and writing myself. :)
Be Minus is a romantic comedy about a slacker who harasses people into doing her homework, and the straight-A student whom she badgers essays from in a misguided attempt at flirting. Visually and tonally, Be Minus is inspired by anime such as Nichijou, Nobunaga no Shinobi, and Little Witch Academia.
A shy, studious girl with a talent for writing. Easily bribed into writing others' papers. Enjoys it so much that she doesn't really mind, though a certain someone's dependence on her efforts concerns her. Wishes she could be more outgoing and athletic... but not enough to make a proper effort.
An unrepentant slacker who gives somewhere in the ballpark of negative ten damns about her grades. Comes from a reasonably wealthy family, though you wouldn't know it by her rough'n'tumble demeanor. Crushing hard on Maple, whom she harasses every day on her way to school.
ART AND STUFF
Well, it's me again. I had to vanish when school swallowed me whole, but it's great to see so many nice games coming out of the jam!
Hmm, let's see!
Sounds like a plan. :) A one-week window seems the most comfortable -- I'm personally unable to do weekend jams with my schedule, so this fits me perfectly. :D
Brainstorming, brainstorming... are we gonna use one-word prompts as themes, or proper concepts? I'm cool with either!
In terms of deadline, do you like the idea of the deadline being based on a hard date, or a number of working hours? I feel like giving people, say, 48 cumulative hours might rake in more participants than limiting submission hours to a literal weekend... but then, I don't have any hard data to back me up lol.
What d'y'all think?
Yeah, that sounds about right. The jam organizers could cobble them together with input from the community, or maybe the community would submit their own themes and everyone would vote on the top 20 contenders? It depends how many people become invested in the event.
Hmm. Details, details. I like the pool idea though.