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Trickbag Games

A member registered Jan 26, 2017 · View creator page →

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Yeah. I went back and watched the stream and saw that you played it. Thanks for using so much of your time to play all those games.

I appreciate you posting here to let me know.

I have a tip for the developer in UE4 go into the plugin section and disable steam vr plugin and occulus plugin otherwise if you have a headset plugged in it will try  to use it and tank your framerate.

Like others have said good potential. It has an atmosphere to it the game worked properly and the voice acting was good. One issue is I didn't feel much tension while going through the environments after awhile I had no way to lose so I had no reason to feel scared.  I would add a timer in the room with the puzzle in which you could fail or do something to build tension. I felt like I was in no rush. It has more going for it than the average hacked together indie horror. I found myself curious as to what would happen next and wasn't able to see the plot a mile away.  

The bathroom area was kind of frustrating for me. I knew I had to find something but spamming the mouse button on the toilets didn't give me any sort of direction as to whether I was on the right track.  I had to click too many times to find what it was I needed. 

In the morgue the puzzle was slightly confusing and I had to use an educated guess to find out what the last item count was supposed to be. The first to where easy enough but It wasn't clear what I was supposed to be looking for on the last one. 

I was expecting to get jumpscared at least once but It didn't happen. 

But as a whole I did like it. I know how much time and effort games take. So I respect the effort and look forward to see what you create.

That would be appreciated. It's easier to resolve issues if I see how they occur.

(1 edit)

If your sound meter isn't in the red and you don't have your lighter or flashlight around the spirit you shouldn't be dying.

If your lighter was off and your meter wasn't high than It must be a bug. I'll look into it. Thanks for your input I will look into making some changes.