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Tresceneti

8
Posts
1
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8
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A member registered Jun 11, 2020

Recent community posts

I enjoyed this a decent bit as frustrating as some levels got. But a good kind of frustrating that forced me to try harder and do better and eventually I succeeded. A good quality to have!

I love the constant shifting of controls. It becomes so hectic. And I like that the wizard is on a set track, it's very punishing because you can't just lock him in place and course correct. The levels are brief enough to where that doesn't come off as annoying.

While having plenty of influence to complete the levels, the hectic nature truly leaves me feeling a lack of control. And without any random elements either, that's impressive in my opinion. Good job!

Really fun game, although theatre 3 seems to be impossible, I can only get 88% there. I probably just suck. :P

Would love to see this be expanded upon. Maybe levels involving leading the fire and guiding people around it and other such things.

It never occurred to me that hitting the gravestones was a good thing until I read the page description. It's a fun idea, but never really challenged me. Ran very poorly too, jittery. But overall I think it's the start of something great.

Idea was fun, but eventually the game would always lock up before I ever finished a match. Task Manager said power usage was Very High while this was running. So be careful with this one.

Lacks of control instructions was frustrating. But the art and general premise was good. As easy as these windows break, I am shocked how this spaceship made it past QA.

Challenging, but fun. Lots of dialogue to keep it fresh too.

What an absolute phenomenal showing of the Jam's theme. I truly felt like I lost more and more control as time went on and things just got out of hand so quick. Great aesthetic and overall presentation.

This was pretty fun. I'd love to see it fleshed out with more mechanics and levels.