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Treeangle

13
Posts
3
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3
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A member registered May 21, 2016 · View creator page →

Creator of

Recent community posts

Yes, there needs a balance between the extremes even though a lot a people seem to go straight to the extremes recently.

Yes, I know i made it for a game jam so the story was rushed, thank's for the feedback (btw i'm in EU not USA).

J'ai aussi eu un bug ou au lie d'afficher le nombre de kebab par seconde pour le sous chef, ça montrait "cout:".

(1 edit)

Pas mal, l'interface utilisateur est bien faite, c'est intuitif est les graphismes simplistes fonctionnent bien avec le style clicker. Il faudrait peut être ajouter indicateur du prix pour augmenter le prix du kébab

thanks, It did not come to my mind to put a button, it would be better though, I will try to use the suggestion in a future game.

(1 edit)

This game page has become my most visited one in less than a week! Thank you.

My game should be fixed (put in fullscreen and unzoom).

(5 edits)

Fixed the problem: put in full screen and un zoom. By the way, for some reason in the browser version the text box is very small compared to the downloadable version, so if you can't read use downloadable version.

Changelog (08/22/2017)

New troops: Great Wall, Gladiator, Artillery, Fixed Direction machine guns (up, down, side(up and down will be changed to diagonals))

Bug Fixing

The Dude (the slowest melee troop) now does hits every once in a while instead of continuous damage.

New sprites for Dragon, Machine Gun and Wall

Story mode added (3 levels for now)

Please reports bugs or overpowered/underpowered troops.

Changelog (08/22/2017)

New troops: Great Wall, Gladiator, Artillery, Fixed Direction machine guns (up, down, side(up and down will be changed to diagonals))

Bug Fixing

The Dude (the slowest melee troop) now does hits every once in a while instead of continuous damage.

New sprites for Dragon, Machine Gun and Wall

Story mode added (3 levels for now)

Please reports bugs or overpowered/underpowered troops.

Changelog 04/08/2017:

Two new materials:

Wheels(counterclockwise spinning and clockwise spinning)

Changelog (04/02/2017)

reequilibrating:

-Weaker towers

-Faster melee troops

Changelog (02/04/2017):

-new background

-3 new units (towers)

-minor bugs fixed

changelog(sorry I forgot to do any before) :

-Fast Shield money count bug deleted

-All units nos cost 50% less

-Damage and cost reequilibrated

thank you very much.

ps: if the axe didn't work it is because of the cooldown time so don't spam the axe.

If you liked it check out my other game (bubblemistry)