Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Tomgirl Studio

6
Posts
1
Topics
1
Followers
1
Following
A member registered Jan 18, 2019 · View creator page →

Creator of

Recent community posts

Thanks :) Yeah, I thought it would be interesting if the living things were hand-drawn and the corporate, machinery things were pixel art.

I thought the idea behind the game was fresh and original. That said, I had to press random buttons to figure out the controls, so I wish it had a tutorial or something similar. Also, it wasn't clear what the attacks until after they happened, and even then it wasn't entirely clear. It also wasn't clear if I was or lost. I DID like the art, and it was the main thing that attracted me to the game. Overall, the game seems unclear on how it wants me to engage with it, and I think there's an amazing game hidden in here somewhere. 

This is a comment I placed on the main page for this game:

Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!

Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!

This was SO CUTE I was tearing up!

Thank you! Yeah, that was probably the most fun part of making this game. I'm glad you enjoyed it.