Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tomasz Jaworski

29
Posts
4
Followers
A member registered Jul 24, 2019 · View creator page →

Creator of

Recent community posts

Kinda late answer, but we just make one entity manager and we put all units on one list, so manager controls the movement of all of them. Then we just split the list to parts so only few of those units are updating each frame. This way we save processing power to run the game more or less smoothly

Nice to hear

Everyone is saying that and i didnt feel that, its scrolling in wrong way or what?

u are the beast

Im so glad that u like it m8! Mine record is currently 18, cuz i found out that u dont need to scroll out, u can check one room at the time and then move to the next one

Im so glad that u love it! It's our first gmae that we menegaed to finish so its even more important for us

Yea, our brain easly fool us and we cant spot it

And it should be possible, what was wrong?

First we were going to create a hack and slash escape room, but this idea was more interesting! Im really glad that u enjoy it

(2 edits)

Thanks! I'm so glad that u enjoy it

Its first time when we could make our game in time so we're really glad to hear taht u enjoy

I love the arts too, but we were struggling about music :(

Nice to hear that u enjoyed this game. Yea, we were considering  just changing colors but colorblindness made us stay with missing items.

<3

Yea, this art makes a pretty good job, im glad that u enjoy!

We're really glad that u enjoy

what was taht much confusing with controlls?

(2 edits)

Hi! We're glad to hear that. We already started reworking this game and so far it looks amazing so im really into it. I'm looking forward to ur opinion about balance in this version - it's gonna help us a lot. Good luck & have fun

Thanks for ur feedback! We know that balance is bad, but i  think that so thing from this game that u linked will destroy our style, so we gonna balance it in another way. For example smaller cities and easier recruitment, we will send first part right after jam's end so u can check this later!

Thanks for Your feedback! We know that we have a lot of problems with balancing but we finished gameplay 4 minuts before a deadline.  We know that cities are too big and its not quite nice to play around it. We gonna remaster this project to fix those miastakes, but stacking troops is still overpowered stratedy. You can check our discord where we will post dev logs so you will up to date on it!

spoko, fajny tytuł gry :wink:

i know that. 

Great job but

Really nice, good job

Ye.. i know bad things in this gmae.. next will be better.. thx for good words

Ye.. i know bad things in this gmae.. next will be better.. thx for good words

Ye.. i know bad things in this gmae.. next will be better.. thx for good words

WEll i thought i wil be good.. next games will hopefully be better.. its my first jam

If character will stop there.. this game will be  impossible to win. Now, u need to learn map to win this game.. this two solutions have advantages and disadvantages...