These look great. I can't wait for the next release of RPG in a Box! :D
T. J. Field
Recent community posts
UPDATE - Jan 12
Finally finished the game, I play-tested it, fixed graphical errors, grammar errors (I'm sure there are loads I've missed), added some more in game text, and etc. I had lots of problems figuring out how to upload the darn thing as a jam game. :-) Anyways, it's uploaded now for anyone who wants to give it a play!
UPDATE Jan 10
Today has mainly been polishing to the game. I've playtested several the areas and have fixed some design errors. Grammar errors have been fixed. All of the areas in the game have been linked together and most of the rooms are fully functional, save for a few rooms towards the end of the game. I added a couple more items to trigger memories and have a rough draft of the ending which ties all of your memories together. I've also made some new tiles to add some more graphical variation to the game.
UPDATE JAN 8
I have mainly been writing and piecing together the story to where it will make sense. (Not that it's really making any sense now!) The grim reaper figure has bits of conversation that's mainly cryptic. Such as:
“Are you lost? Look deep inside yourself and you'll find your way.”
I've also written some descriptions of what you see, experience, etc. I think it will add a lot of life to the otherwise plain, drab rooms.
Ahead of you lies
strange decorative floor tiles, they seem to shift as you stare at
them. Slight clicking noises emit from underneath the tiles.
The memories theme comes into play as you encounter items littered throughout the dungeon that trigger your memories from your past...
As you pick up the cast you remember the time when you were climbing in a tree. Your foot took to some moss and slipped. The next thing you remember was a sharp pain in your arm… this device allowed your broken bone to heal without disturbance. You feel an itching, sweating sensation on your arm as you think of how long it seemed to be waiting for the cast to be removed.
UPDATE JAN 7
I'm continuing to work on the text in the game. I also tweaked the levels a bit and have started planning out the final levels (an area where you stumble around in the dark, trying to get past its devious puzzles...)
I also have worked on a little cover art to submit with the game... here it is:
(I drew the cover art in GIMP... such a wonderful free tool)
Now, most of the work I need to do is finish the levels and add scripted items into the game. I'm really excited to be making such good progress on my first game ever! :D
UPDATE Jan 6
I fleshed out most of the game levels. I've started decorating the levels and am adding events to happen in the areas. I decided to have sets of rooms share a color, then have the next set of rooms to be on a different color palette. I also experienced my first 'bug' I had an object that would not act as a wall. I had to open the HTML file and manually type in WAL true. Seems the editor wasn't adding the WAL option in by itself. Right now I'm writing dialogue for the characters and descriptions what the player sees and feels. Here are a couple of screenshots of how the game is looking...
(The green room shows an example of the memories that the player experiences... the purple room shows an example of the first puzzle the player is likely to encounter.)
Hey fellow jammers, I've started working on my game... I decided to title it 'this is the end.' So far I have scribbled down some ideas and I am starting to work on them. I have the basic idea that you are exploring some sort of afterlife in a castle. You collect objects that remind you of your lifetime (memories). Not the best idea, but that's okay with me. I am using Bitsy to make the game, honestly, I think if I used anything any more complex, I would set myself up to fail.
Here is a screenshot of what I have so far...
1. Hi there! What's your name? Want to introduce yourself?
Hi, my name is T.J. I currently work full-time in retail sales. I also work on the side with a good friend renting out uniforms, props, and vehicles for movies. Creating digital art, video games, programming, etc. are hobbies of mine.
2. Did you participate in the last jam we held? If so, what
do you plan on doing better this time? If not, what's your reason for
I've never participated in a jam before. Saw this jam and thought it looked inviting for first timers.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I really enjoy RPG's particularly old-school RPG's. Wizardry, Might and Magic, Ultima, Bard's Tale, etc. I would definitely say that those games have inspired me to create my own.
4. Do you have experience with game development? What did you do/with what engine?
Very little. I've played around with Blender, PICO-8, and others. I haven't really created anything remotely complete.
5. Tell us about something you're passionate about!
Other than video games, I would say I really enjoy film, illustration, heavy metal music...
6. What are your goals for this game jam?
To learn first hand about developing video games. I want to experiment and use a game engine I've never used before. I also want to release my first game...