Fun concept! The models looked great. And hearing that classic gameboy "pling" made me really nostalgic ;D
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I'm really scared of horror games so I was afraid to try this one :')
Initially I was having a hard time with the controls. That might be because I've never played this kind of game before. But I was able to get used to them eventually, and managed to escape.
It looks pretty good, especially given the time constraint. It really felt as a maze as well. Orienting myself was difficult.
Very interesting game mechanic. I liked that I could kind of "phase" through walls.
I suppose you also got the theme in with the player being "one" with the world.
I'm wondering if you could incooperate more interesting mechanics. Maybe blocks that you cant attach to.
Assets very nice. I like the style. The chromatic aberration on the sides was a bit too strong in my opinion though.
Would like to see a version with sound effects and more levels.
Good job overall!
Super cute fun game! I love the music, and the core gameplay was quite fun.
I did run into a few issues though: Mainly the game freezing if I clicked outside the window, and bullets not exactly shooting where I am pointing.
Absolutely fantastic looking game!
Gameplay was fun. There were enough elements to keep it fresh. I quite enjoyed the "bullet barrages" that occur. :)
The player felt a little hard to control with how fast he was moving, but other than that it played really nice!
Cute and nice game! I feel like it could become awesome if you worked on polishing it a bit more!
The difficulty spikes to "impossible" very quickly, which may be something you want to look into. I think you could also get away with giving your game more "oomph". Faster walking, faster bullets, bullet knockback, etc.
I'd be interested to see what you come up with!
Fun game! I like the core mechanic, and the graphics are totally adorable. I often got caught off guard by the paddles switching colors, but I suppose I just need to "git gud". My only wish would be for there to be sound, mainly audio feedback for when something happens.