Seriously, that sucks! I hate people that steal projects... :(
T. J. Stoker
Recent community posts
Thank you so much. I'll certainly check out these titles! This is a very valuable resource.
Can't wait to work on my project for this jam and see what brilliant creations everyone comes up with! :)
Hi, I'm interested in this game jam. I don't really have much experience with horror RPG development, so I've been looking for some interesting horror RPGs to play to get a good feel for the genre. I have looked into the three mentioned in the jam info (Ib, Witch's House, and Mad Father) so far, I've purchased Mad Father on the Switch. I also have played Corpse Party on PC.
Are there any games that anyone reading this think I should try out? I have a PC and a Nintendo Switch.
What a great little Christmas surprise. I'm puzzled though, how did you get the stretched pixel effect in Pico-8? And the resolution? I thought Pico-8 only allowed 128x128, and 64x64 with a special POKE command.
Anyways, great game. I love the look and feel of a classic Atari game. Kind of reminds me of a Rankin/Bass Christmas film in video game form. Fun stuff!
The artwork was absolutely gorgeous! The poem really takes life in your clever stage design and eerie visuals.
I was intrigued to find out that Carcosa was used by Robert W. Chambers, as I'm familiar with the Ambrose Bierce story - an Inhabitant of Carcosa.
I got to level 41 on my first try, it starts to get quite chaotic at that point. Very fun game and easy to pick up the mechanics and play. I can't wait to see this gem in the finished PICOWARE cart! Great job!
WOW! WOW! WOW! You did a PERFECT job, I LOVE it. The instruction booklet idea is awesome. The effects, sprite-work, and retro visuals are AMAZING! I forgot just how much I miss those old school shooters... :(
Thank you, I don't mind one bit, in fact, I am honoured. That was a great reading of Lovecraft, I know that author's work is very difficult to read out loud without messing up too many times. The audio you added worked perfectly as well.
Dagon was also the first Lovecraft story I've read.
Really wonderful little experience, and a very creative way of using the limited Bitsy game engine. I enjoyed it. The visuals and animations are great. I really enjoy that the main scene changes throughout the story and use different color palettes to set different tones on the same scene.
I think you should add collision boundaries on a lot of the tiles though because walking through walls inside the lighthouse and also walking to the clouds and moon, etc - does break the experience a bit for me.
UPDATE - Jan 12
Finally finished the game, I play-tested it, fixed graphical errors, grammar errors (I'm sure there are loads I've missed), added some more in game text, and etc. I had lots of problems figuring out how to upload the darn thing as a jam game. :-) Anyways, it's uploaded now for anyone who wants to give it a play!
UPDATE Jan 10
Today has mainly been polishing to the game. I've playtested several the areas and have fixed some design errors. Grammar errors have been fixed. All of the areas in the game have been linked together and most of the rooms are fully functional, save for a few rooms towards the end of the game. I added a couple more items to trigger memories and have a rough draft of the ending which ties all of your memories together. I've also made some new tiles to add some more graphical variation to the game.
UPDATE JAN 8
I have mainly been writing and piecing together the story to where it will make sense. (Not that it's really making any sense now!) The grim reaper figure has bits of conversation that's mainly cryptic. Such as:
“Are you lost? Look deep inside yourself and you'll find your way.”
I've also written some descriptions of what you see, experience, etc. I think it will add a lot of life to the otherwise plain, drab rooms.
Ahead of you lies
strange decorative floor tiles, they seem to shift as you stare at
them. Slight clicking noises emit from underneath the tiles.
The memories theme comes into play as you encounter items littered throughout the dungeon that trigger your memories from your past...
As you pick up the cast you remember the time when you were climbing in a tree. Your foot took to some moss and slipped. The next thing you remember was a sharp pain in your arm… this device allowed your broken bone to heal without disturbance. You feel an itching, sweating sensation on your arm as you think of how long it seemed to be waiting for the cast to be removed.