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T. J. Stoker

A member registered Aug 08, 2017 · View creator page →

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I got to level 41 on my first try, it starts to get quite chaotic at that point. Very fun game and easy to pick up the mechanics and play. I can't wait to see this gem in the finished PICOWARE cart! Great job!

This looks amazing, I love that there are still gamers out there making new classics for the classic systems. I absolutely cannot wait to play this INSTANT CLASSIC!!

WOW! WOW! WOW! You did a PERFECT job, I LOVE it. The instruction booklet idea is awesome. The effects, sprite-work, and retro visuals are AMAZING! I forgot just how much I miss those old school shooters... :(

Great little game, I enjoyed the different seasons. Plus, I loved the amazing 8x8 character art for the witch. Such creative usage of Bitsy's limitations!

Holy cow! I can't believe such a fun little game requires so little code. Great job.

VERY FUN PICO-8 GAME! I love the dropping animation.

Great little game, was fun and interesting. The emotions were strong and impacting. I really enjoyed it, I loved how the days seemed monotonous and the hand drawn artwork. :D

Thanks! :)

Thank you, I don't mind one bit, in fact, I am honoured. That was a great reading of Lovecraft, I know that author's work is very difficult to read out loud without messing up too many times. The audio you added worked perfectly as well.

Dagon was also the first Lovecraft story I've read.

Really wonderful little experience, and a very creative way of using the limited Bitsy game engine. I enjoyed it. The visuals and animations are great. I really enjoy that the main scene changes throughout the story and use different color palettes to set different tones on the same scene.

I think you should add collision boundaries on a lot of the tiles though because walking through walls inside the lighthouse and also walking to the clouds and moon, etc - does break the experience a bit for me.

Great concept and graphics for a Bitsy game. I really enjoyed it.

Great job! You've made an instant classic! Thanks for doing a Linux version.

Ah cool, I was wondering why it was tagged Pico-8. That's cool you made a game with that palette!

These look great. I can't wait for the next release of RPG in a Box! :D

I've really enjoyed this game. I have been going back to it on and off since it was first released. You did an amazing job!

WOW! Great concept. Best virtual pet ever!

Great game! Pretty darn fun and unique. I like the use of the jam's theme (memories) For a prototype, it seems to be quite bug free and polished.

Thanks for the feedback!

Sounds amazing! I hope you are able to release it for the jam! :D I can't wait to try it out.

Thanks! I'm glad you enjoyed it.



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Thanks for the kind words. I fixed that error so now you shouldn't be getting stuck into walls again! :)

UPDATE - Jan 12

Finally finished the game, I play-tested it, fixed graphical errors, grammar errors (I'm sure there are loads I've missed), added some more in game text, and etc. I had lots of problems figuring out how to upload the darn thing as a jam game. :-) Anyways, it's uploaded now for anyone who wants to give it a play!

Thank you


Today has mainly been polishing to the game. I've playtested several the areas and have fixed some design errors. Grammar errors have been fixed. All of the areas in the game have been linked together and most of the rooms are fully functional, save for a few rooms towards the end of the game. I added a couple more items to trigger memories and have a rough draft of the ending which ties all of your memories together. I've also made some new tiles to add some more graphical variation to the game. 

Awesome job with the jam. It was such a strange experience... I loved it!

Sounds like it's really shaping into a playable game. Looks like fun!

Awesome! Great you are learning new things. Have you thought out any story yet? I'm eager to see how this project unfolds. Good luck with the jam!


I have mainly been writing and piecing together the story to where it will make sense. (Not that it's really making any sense now!) The grim reaper figure has bits of conversation that's mainly cryptic. Such as:

“Are you lost? Look deep inside yourself and you'll find your way.”

I've also written some descriptions of what you see, experience, etc. I think it will add a lot of life to the otherwise plain, drab rooms.

Ahead of you lies strange decorative floor tiles, they seem to shift as you stare at them. Slight clicking noises emit from underneath the tiles.

The memories theme comes into play as you encounter items littered throughout the dungeon that trigger your memories from your past...

As you pick up the cast you remember the time when you were climbing in a tree. Your foot took to some moss and slipped. The next thing you remember was a sharp pain in your arm… this device allowed your broken bone to heal without disturbance. You feel an itching, sweating sensation on your arm as you think of how long it seemed to be waiting for the cast to be removed.

I hope you get feeling better soon. Being sick is no fun, specially when you are in a game jam! :-(

Congratulations on finishing your jam game! Cool little functional game, I actually never heard of clicker games before.

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I'm continuing to work on the text in the game. I also tweaked the levels a bit and have started planning out the final levels (an area where you stumble around in the dark, trying to get past its devious puzzles...)

I also have worked on a little cover art to submit with the game... here it is:

(I drew the cover art in GIMP... such a wonderful free tool)

Now, most of the work I need to do is finish the levels and add scripted items into the game. I'm really excited to be making such good progress on my first game ever! :D

Sounds awesome! I will look forward to your entry for the jam. I am a really big fan of MegaMan's platforming mechanics, good to see that's given you some inspiration.

Good luck fleece! I like your idea, can't wait to play the finished product. I'm really interested in Ren'py, almost used it but was scared about having to create so much art. :P


I fleshed out most of the game levels. I've started decorating the levels and am adding events to happen in the areas. I decided to have sets of rooms share a color, then have the next set of rooms to be on a different color palette. I also experienced my first 'bug' I had an object that would not act as a wall. I had to open the HTML file and manually type in WAL true. Seems the editor wasn't adding the WAL option in by itself. Right now I'm writing dialogue for the characters and descriptions what the player sees and feels. Here are a couple of screenshots of how the game is looking...

(The green room shows an example of the memories that the player experiences... the purple room shows an example of the first puzzle the player is likely to encounter.)

The 3D artwork looks beautiful! I wish you the best of luck with your project.

Good luck with the jam. The artwork you've shown us looks great and the idea sounds very promising. I'll make sure to check this game out!

Thanks! I was thinking of having mazes, puzzles, etc. Towards the end of the game I decided to have an area where you stumble around in the dark avoiding traps.