Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Timmaximuz

1
Posts
A member registered Jul 30, 2022

Recent community posts

Just played it twice in a row! Very fun little game with a cool concept. The way in which combat plays reminds me a lot of the combat loop in Darkest Dungeon. Would love to see a fully developed version of this (improved art, more visual effect, some AI adjustments, larger campaign, more different enemies etc.). Some pointers for if you'd want to develop it further:

  • A way to view all your dice's faces at all times would be nice (pressing TAB and having it pop-up for example)
  • When you select an item in the shop have it highlighted next to the dice when you're selecting a face to put it
  • Option to cancel out of a purchase, I once accidentally mis clicked and was stuck with a bad face 
  • The option to throw your dice yourself, making it more immersive (and the option to turn this off because some players might find it cumbersome)
  • When collecting the gems from the chest make it interactive. Let me hoover up those gems baby (different kinds of gems would be nice as well)
  • When expanding the campaign: give the map splitting paths so you can choose where to go next. Think different biomes where if you enter the look of the playing table changes (sort of like in Hearthstone with all its different 'maps')
  • Maybe give the maps special locations that let you upgrade your dice or start quests (the lady of the lake wants you to retrieve the king's sword, make your way to spot #24 and fight the troll then bring it back etc.)
  • Rewards could also be themed special dice (after completing the lady of the lake quest you get a special lakelady-die.)
  • Multipliers are terribly overpowered (especially when you make one dedicated multiplier block). Ways to mitigate this might be that every multiplier face can be used only once per battle, after that they get turned off. Also give the higher difficulty enemies multiplier faces!
  • Damage numbers! The dice 'hits' against enemies could be more visually impactful, but also show the total damage done after applying a multiplier to release that sweet sweet serotonin
  • Father development has to have more options for dice faces. First things that come to mind are things like your classic bleed, blight, trap, freeze, capture, take an enemies dice for one round etc. Think Quarriors-levels of different dice
  • Opening and closing the store chest and waiting for the reward chest to open gets a bit tedious after playing for a while. Some quality of life improvements could be made there

This is just me spitballing but it says something that this little game you made inspired me to make an account and type up all these ideas. You've got a super solid base here and I'd love to see it developed into a full indie experience! :)