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ThisPez

11
Posts
1
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2
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A member registered Jul 03, 2018

Recent community posts

I found this game really inspiring, thank you for the expirience. I love the bottle measseges, I wish they were found with more frequency, becouse I found like 3 in the first 4 scenes and then I had to feel alone for the rest of the game :,( But really awesome idea, I also love the art style. keep up the good work!

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I loved it! Those songs and the cute lizard's expressions made me smile constantly while my playthrough. I think the visual part and the soundtrack fit together in a very particular and special way. Great job. I also like simple story, it's funny. The controls original and great, I've seen many comments saying it feels floaty, but I think they are fine.

Wow!! I really like this game! I think you did it perfect conecting the deferent parts of your map. Also the final boss took me many tries to beat him, but it never became frustrated becose I knew what I was doing wrong every time I died. The only recomendation I have for this game is that when you are fighting only one normal enemy it can feel a bit boring becouse you can't do anything till he attacks, so if you want the player to play defensive in combat a good tip is to make the enemy be more agressive so that would make the combat more dynamic. Nice work! <3

I like the game, I love the art style and the sound is excelent, but maybe it's way too easy, probably adding more enemies on screen and giving theme infinity range in their shoots or nerfing the players range it would feel more balanced. But great job, it's a polished game and makins is really satisfactory :)

You made a really fun game! I love co-operative mechanics and I think your game has a pretty good level design that makes the player or players feel impresed with the way you found the potencial of a really basic but solid mechanics. Great job!

You made a really fun game! I love co-operative mechanics and I think your game has a pretty good level design that makes the player or players feel impresed with the way you found the potencial of a really basic but solid mechanics. Great job!

Hi, Nate! Thank you for your post. You would help me a lot if you could tell me what did you strugle with to complete the level. Thank you for playing the game, I really apreciate it!

Thank you for playing the game and for your post, Matthew! From the beginning the idea was to make posible for the Squirrel to survive in every single level, but increasingly more difficult, and that difficulty curve would represent how humankind needs to sacrifice its confortable life to live with other species. You would be able to finish the game alone in the world or with a lot of furry friends!

Actually a really fun game. Once you've mastered the main mechanic it's really fun to do risky movements. I would prefer to use the scroll wheel to retract/extend the rope, I think that comes more natural to me. And also a little delay when you attach yourself to a pivot becouse when I'm not sure if I will get in range I spam rightclick and most of the times I destroy the rope instantly. But you made a nice game, great job c:

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I loved the expirience, thank you veery much. I would like to know how do you get these visual effects in the textures with Unity3D

How can this game be so well designed? I love they way you have to keep shooting by following the rythm I think it's the best shootm'up I've ever played and the aesthetic is brilliant I hope there are more cool bosses in the full version. Simply lovely.