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TheName'sGregoryAndounuts

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A member registered Jul 29, 2020

Recent community posts

Okay, this was definitely worth keeping an eye on the dev logs for.

First thing I've noticed that you didn't talk about was the personality system, what drove you to come up with that? (No offense intended, just curious as to your thinking behind it.) I also want to how it'll affect the game moving forwards.

Also, after the lawyer (I forget his name... Dripberg?) gives me my ship I get this error message;

############################################################################################
ERROR in
action number 1
of Draw Event
for object con_tutorial:

DoConv :1: illegal undefined/null use
at gml_Script_mapsectorjobs
############################################################################################
gml_Script_mapsectorjobs (line -1)
gml_Object_con_tutorial_Draw_0

Which forces me to crash the game and stop playing. What went wrong and do you think you could fix it? (I am using the 0.1.1 hot-fix, by the way.)

It's been three years since you promised a full release. Are you going to finish this?

My pleasure.

Okay, thanks for that. Now I can give some actual criticism now.

How I see it, ghost hospital is a wonderfully charming RPG with a memorable cast of characters. While the demo sees it lacking in a certain amount of need for strategy (often boiling down to a straight-up slug-fest between player and foe) it dose do one thing that I've only ever seen one other RPG to my knowledge do; weave a character's flaws in to the game-play itself. And I say kudos to that.  Although I'm a bit on the fence on the balancing of Robin's anxiety mechanic.

Now the writing, it's bloody good. Witty with a side of heart. The characters have an air of memorability about them outside of their looks, it's show with trousers. I do genuinely feel like I care about the ultimate outcome and it's often quite easy to follow.

Finally, I noticed that anxiety slowing the party's movement is a tad bugged. When I walk out of the northern suite having beaten Carna and walk back in, Robin slows down again and saving at the desk in front of Crana's office doesn't fix it like it did before. Although I'm sorry to offend you if that's intentional.

Overall, I feel like this is a game I will be keeping an eye on moving forward. I see great potential from ghost hospital and it's unlikely to disappoint. Now if only access to the discord wasn't pay walled so I could do so...

(1 edit)

I'm not sure where to post this, but it isn't jumping out to me as obvious so here I go anyway. After fighting Carna and leaving her office, where am I supposed to go? I've been wandering around in circles for a fair bit now and the only walk-through I can find is for an old version of the demo.

I haven't finished the demo yet, but already I have a theory on this game I'd like to share. Maybe you could start a discord?

Wait, why is Nova wear trainers in the art and wellies in game?

Controls are a little iffy at first, but I found myself getting used to them quite quickly and was even starting to have fun by the third level, Unfortunately, the third level was the last level. I think with enough visual polish you might be onto something BMJ.

Also, was the choice to have upgrading the max health of the car not set the car's health to the new max a conscious one?

Hi, I just found this thing and was wondering if there's any plans to support earthbound beginnings. I'm a huge mother fan and would love to see that get a 3d remake.