I loved the idea behind this game! Even tho the demo is a little short, I'm looking forward to what it may bring in the future
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I wanted to play the game ever since I saw the visuals, but I did not expect how it made me feel. This game's surrealism really speaks to me, and I think I fell in love with it a little bit
I indeed realized that some options disappeared because I've already completed those without his help. But I remembered he needed 40 peanuts, so I got them, without realizing I've already completed that task by the time I got 40 peanuts XD
Nah, the screen was simply this dim, if you look at my other videos you'll see they're quite bright. I'm not sure why it was so dim tho, but I still assume it was some kind of ingame setting, or perhaps the way my videocard handles your game? (I'm clueless)
The mechanics to theirselves are good, the slab puzzles, where you have to put angels on them to keep them pressed down, can become frustrating but that has nothing to do with the mechanics, it all comes down to timing and skill.
The game itself felt smooth, controls wise and the visuals are stunning.
Thanks for the compliment about my voice, I appreciate it. And it was my pleasure to make the video. Thanks for creating the game!
The difficulty curve was perfect in my opinion. Let's not create a game where people expect to have a gentle walk through a park. Yes, I failed a lot, yes I cussed, but the feeling when I finally solved it was worth it. The game isn't impossible, it's just... challenging.