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TheGamer90

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Nice to hear that. An upgrade system same as Zelda's sounds perfect to me. About the problem with the dialogues I think the window is too big. If you could make it smaller or at least make it full screen would help me a lot. You can text me whenever you want on facebook and I will answer. By the way, at first you asked if I have a PayPal account. Here's my email adress: humaflorin53@yahoo.com. Best wishes...

(Edited 1 time)

Hi, Toolkitz!!!

Thank you for reading and enjoying my poor review .I don't know what I should start with... Hmmm, think (how to think?)... In fact I played once more the 0.6 version of the game and the game wasn't freezing at all, but I just couldn't see the writing (same problem as "SPUDCATS"). I just had to click until the dialog disappeard and, after that, to press a key which will be used for transforming. After I tried the 0.7 version of the game on another desktop, I realized what the problem was. About the " shadow in Main Menu " I was right. It was Ectos... And yes, I fought with several enemies. The battle system surprised me and I love the fact that I can move freely on battle mode, dodging the enemies pretty easy. Your game is well-thought and, sincerely, I have never played such an ingenious platformer game. Good job. I was wondering… do you use "Game Maker Studio?" In the first fight, I didn't see where the life indicator is displayed. But it looks like Lexi represents the life indicator and when she's attacked, pixels from her body are stolen by the enemies. Wait... I'm going to play this game right now. The fact that I must point the mouse on the enemy in order to attack seems perfect to me. I must pay attention to the enemy's attack and to the fact that I must dodge the attack, and I also must pay attention at the cursor. Don't change the combat system. You could upgrade it though, but don't change it.It's wonderful. It's fun and the fact that you must jump and then jump again and attack reminds me of another RPG. I was thinking if you could introduce a skill-tree where, after each fight, Lexi will earn a point/exp. Lexi will use the point/exp to upgrade the attack, the jump height etc.It sounds interesting to me and I really want to see this at least in a build version, to see how it is and if it's good enough, keep it. The game can't live without "options" section where you could also add "controls" and let the player choose for himself. But the control must be *Default* and if he/she wants to change it, then okay. And by "default" I mean Up-W, Down-S, Left-A, Right-D, Transform-E and so on. This could be a noticeable change. I think that many improvements could be done, no heart feelings. But with this game you chould make a name for yourself (or even make some cash dude). As a non-experienced game tester I swear that I will be here so you can send me improved versions of the game and tell you what could possibly be changed.
My fb: https://www.facebook.com/thegamer907

Hi, dude!

Where can I start?Hmmmm... I think this review isn't going to be the most informative but I just want to suggest you what could possibly be changed (appearance, gameplay etc.)
Firstly, I want to thank you for the fresh version of the game (playtest)and the applied changes. I start now, but it will sound more like a story than a review.God bless Lexi (i hope, not to die at the first level).
Hmmm. I start the game, I don't know why I was thinking that I play a game from my childhood. Bang "splash" screen, a song that reminds me of "Super Mario", "TankBrigade", "Castlevania" starts… but an error appears.___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Alarm Event for alarm 0

for object object_dialogue:

DoAdd :: Execution Error

at gml_Script_SetText

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_SetText (line 0)

gml_Object_object_dialogue_Alarm_0"

That's a really strange bug. I panicked by thinking that my desktop can't play the game. I deleted it and then unarchived it again. I double clicked on the icon... Same error. After several tries, I realized that I must "skip" at the beginning and by that I mean clicking until the "toolkidz" and "fractured particles" logo disappears... My first contact with the UI was the main menu where I saw that only two options are displayed, "new game" and "continue". You can modify a little bit the "Main menu" section and add options where I can switch off/on the music and set the graphics (800x600, 1280x720, window/fullscreen mode). You could also replace the "continue" option with a "Load game" option. But that would mean that you have to add a system based on save/load (like RPG games).The player could save the game whenever he wants to and reload it. Of course it's just a suggestion. You could also add in the main menu section an "exit" button, to put somewhere down "Copyright blah blah 2016" and in the bottom-left the version of the game ( the actual version )". The background music and the background image surprised me which look like the Universe with pixelated stars. I don't know if it was a bug or not, but I noticed the shadow of a Demon (Ecto's I think) which absorbs pixels from the blue globe (which looks like a planet (Pixia, is that you?) ). The game starts, Lexi falls in blank space smashing and evaporating himself in millions of pixels. Everything is evaporated, excepting a little pixel, maybe the last human piece which at some point was Lexi. Lost and disperated, it needs to explore that world and regain it's pixels or regain it's initial form. Ecto's, watch out! I immediately press "Esc" being curious by the new ability of configure the controls. I notice that next to each button it says "NA". Hmm …"press pause/break button to edit controls", I press "space" and I hear a noise like "the ship is 100% charged and we can take off" and hoops, the whole blank background disappears and now we can see a wonderful and pixelated world. However, why did the controls auto configured? "Left" is "enter", and so on with every button… I thinks it's a bug. Also, the music is pretty delayed on some levels…
I easily pass the first level, "jump jump jump" . I reach to the second one, in the background I can hear noises and I really feel like I'm in another world. I reach to the third one, "jump, jump" and this one looks more like a cemetery, "I was thinking to search for that picture of yours with your cat but it sounds too harsh to find it in a cemetery…". I jump but instead of going down, I'm heading right and I reach at a new level where I find an yellow shadow (Ecto's, is that you?). And BANG, the game freezes I don't understand why. Is that another bug or a secret level which is still in an unfinished shape. The only way looks like "New game" again... I decided to try the game on my friend's desktop, everything seems fine. I notice that you uploaded the 0.7 version of the game, which ( I hope ) is going to solve all the bugs I already told you about.
*Unarchiving…* I start the game, it runs perfectly with no bugs and I reach to the Main Menu. I press New Game... The game runs perfectly... But I notice that the resolution isn't very optimized.The story itself is perfect and I can say that the idea at of the game is very original and ample. I would even beg you to tell me what inspired you. I was thinking that you can change the Main Menu background where you can put an image from Pixia world, something suggestive. Something fantasy, pixel, epic ( like this game ). I don't have more other suggestions, I wait for the game to grow and in the future I can give you my advice ( if you want to hear my stuff )
Here I decided to shorten the review.
Overall, the game should be a platformer/adventure with retro-style elements. The player must jump in order to attack, the "jump jump" elements make from this game an enjoyable one with original gameplay, but the story turns it into a real captivating RPG. Keep it up and don't forget that you read the worst review overhere.

Hi, dude

I'll test the game tomorrow.