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A member registered Jul 04, 2017 · View creator page β†’

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Thanks for your feedback, I really appreciate it!

  • The particle effects are a pack I bought, I put that in the description of the jam - tried to be really upfront with it, maybe I needed to add big red text at the start of the game πŸ˜‚
  • @verbante will be pleased to hear that the music is good 😁 they did a great job with it!
  • Yeah WebGL and mouse capture doesn't seem to work very well together 😭
  • And I definitely should've tested the pause menu in a build before submitting it! Worked in the editor so just assumed that esc would work just fine πŸ˜‚ in hindsight I should've remapped it
  • The e's were confusing, yeah, but once you work out what they are it's quite useful to know roughly how many enemies are left (for some reason it's always one or two higher than the actual enemy count). 
  • The circle surrounding the crosshair was your health! The colours of the whole maze also change to reflect how much health you have left ☺️
  • A minimap would be super useful, yeah, unfortunately too difficult for such a short jam πŸ€” will definitely add it in if I do a post jam version!

Thank you so much for the feedback, it's really useful!

Ah I'm sorry the experience isn't great on a laptop - I hadn't thought of that! Have you played any other fps games on it? If so, how do they mitigate that?

Visually it's super intense, yeah - I get that. In hindsight, probably toning it down a little bit would be good πŸ˜‚ creating chains of explosions was sort of the idea, but it's a pretty half-assed implementation. I didn't add enough enemies to make them clump together well enough, and they tend to prefer sideways "dodging" movements rather than moving towards the player, so it's quite hard to kite them to chain explosions! It's pretty satisfying when you manage to chain a few together, though, I promise πŸ˜‚

really appreciate the honest feedback, thank you!

damn you managed to put in those quality of life improvements in a 9 hour jam? That's awesome!! I thought it felt good to play. 

huh, I expected it to give you a checkpoint where it says "checkpoint" lol

oh I thought I should be able to do something with the straw! I couldn't work out what though, I'll give it another go now 😁

really cool little idea, I enjoyed it a lot. The visual effects are great 😁

ah that's sucks, sorry D: I'll try uploading a standalone build later, you might have more luck with that. WebGL sucks for performance, I turned the quality settings way down but it still seems to struggle on low end hardware! 

Yeah the visual theme is quite intense, sorry about that πŸ˜…

just replayed it (and noticed the use of negative space and I love it even more now). It's the 4th checkpoint - after the 4 balls fall down, it always resets to the 4 balls 

really like the chain reactions - it's a neat concept. I wish you'd  made your bullets like 10x bigger, but other than that it's a cool little concept!

I played on my own because I'm a loner, but I can see how it would be fun with a couple of people 😁 it's a nice little game. Love the explosion FX, and the audio was really nice. Good job :) 

Neat little game, and it looked amazing! That rocket ship sprite and the particle effects were lovely :) could've used some music and a few more defending enemies, but other that it was pretty cool :)

no worries, I can play on windows later :)

I like the secret ending ;) but SO annoyed I still got shot on sight after I spent 10 minutes getting past the pacman stage without killing anyone! I couldn't beat the car chase or the "traitor" path - and it takes WAY too long to do the pacman stage πŸ˜… also you get caught behind corners, which sucks πŸ˜‰ I've increased your rating lol, there's loads more content there than I was expecting!

Wait you killed all the enemies and it didn't regenerate?! Once you've killed everything, it should make a new level with more enemies for you! πŸ˜­ I'm glad you enjoyed it though 😁 a disorienting map is part of the "charm" maybe? πŸ˜‰ I think a map would be a good addition, or maybe making it so tiles you've walked over change colour. Oh well, maybe I'll make it a full game! Thanks for the feedback 😁

absolutely gorgeous game! I really wanted to see the fire, because everything else was so pretty, but I could only make it glow πŸ˜’ good job, the art is incredibly impressive for 9 hours!

so at this point my chain was literally off the screen... I really enjoyed the game - probably played for longer than I should've given that I'm currently at work ;) visual polish is really nice, though would've been good to add some music! Not the end of the world, though ☺️ good job!

loved the art style πŸ˜‚ and the font was awesome too (ffs I don't want to be the guy that mentions font on every game that doesn't use the default engine font).

Slight issue with some enemies getting stuck moving left and right really quickly, or jumping off the edge, but other than that it worked pretty well! I'd have liked the bullets to be literally 10x bigger because I could barely see them, but that's not the end of the world πŸ˜‰ you also get a bonus point for the Unity project name - "Kirby but worse" πŸ˜‚ 

Overall great job, you should make this a full game - I'd buy it.

it's a shame about the bug! The chain reactions definitely worked, though 😁 it looks like it could get pretty hectic pretty quickly. 

amazing! Great visual polish, really impressed with it for such a short jam 😁 hexes work really well for breakout lol. The upgrades were a nice bonus, too! Music fit really well, art style is lovely and cohesive. My only minor issue was that my bee bounced off a hex at a REALLY shallow angle, so I had to wait ages for it to come down the screen - the hexes moving down actually outpaced it in the end πŸ˜… if you were to carry it on as a full project, I'd clamp that angle to a range. But for a 9 hour jam, that's totally forgivable πŸ˜‰

nice little twist on classic pacman :) I must admit I didn't do too well - I kept trying to kill the cops and getting caught ;) good job!

I had a similar thing in my ludum dare game a couple of years ago 😭 I had to fix it by adding a little bit of silence to the end of the audio clip. Took hours of searching to figure out what was going on - in the end someone on discord suggested it just on the off chance!

Thanks, I'm glad you had fun with it! You have to press escape twice unfortunately. Once to tell the browser to unlock the cursor, then again to pause it! I should've tested that BEFORE the final build, and remapped it to something like p ;)

All I can say here is wow. I love it, it's SUCH a great little concept and so well presented! The font is awesome, the use of colour is great. One small bug in the room that says "checkpoint" doesn't actually give you a checkpoint ;) but I'd love more of this. A great little puzzle game. Seriously well done.

lovely little game! Visually it's very appealing, and the music fits it really well :) I also enjoyed the gameplay - though it didn't seem to ever end ;) I cleared the board a few times, but it just kept spawning new blocks πŸ˜‚ great job, really impressed - it's a shame you didn't quite manage 3 hours for the second build 😭

that's a neat little game, great job! I like the concept - though might be better if the enemies you resurrect move left/right as well? Or at least die to your own bullets. It sort of feels like you can cheese the game by staying in on position and continually firing πŸ˜… but other than that it works really well! No bugs, which is awesome for a game made in such a short period, and the music is really cool. Great job!

The mac version doesn't work 😭 I'll give it a go later on my windows PC!

thanks!! Yeah they can, it's a little bug but I kept it in because of the "chain reaction" theme - they can kill other enemies in the process! πŸ˜‚

level 4 is pretty good! You can turn down sensitivity in the pause menu 😁

thanks for the feedback!

great job - it's a neat little game! And interesting twist on flappy bird - though personally I wouldn't call flappy bird a "classic" game - 2013 isn't "retro" πŸ˜‚ though I guess Tetris is!! ☺️

Looks wonderful, I love the bloom and particle effects! The music is pretty good too - though on WebGL when you hit an orange block there's a weird glitch sound - I don't think that's intentional?  πŸ˜…

4 buttons would probably have made more sense lol, I just had guitar hero in my head ;) thanks for playing!

Yeah that makes sense - it was only 4 hours after all :) I did enjoy it - it was one of my favourites in this jam! Loved the core movement mechanic, I'd play a full release of that tbh.

I'd really appreciate at least 1 rating on my game, if you've got an Android phone ;)

Neat little game, loved the camera movement (though I did find that I could run off the screen at times). Creepy, "desperate" feel - I'm impressed that you pulled that off in 4 hours :D

Great little game - really nice core mechanics, no bugs as far as I could tell. I'm really impressed, well done 😁

Neat little game, it's a little difficult - though I did die once because I thought I'd be able to jump on the monster's head, so that was my fault ;) great job for 4 hours :)

Neat little game! I like the new take on Snake, but would've been nice to have some more assets in there ;) good job :D

Well done for finishing! The movement felt really satisfying actually, so well done for that :D it's been said before, but the arrow keys scrolled the page for me too - not too much of an issue, but definitely something to think about :) 

Well done for finishing! I did find that the easiest way to get points was to stay in the same position and spam the button, but other than that it worked really well. Good job!

Neat little puzzle game, well done :D I did have a small issue where the player spawned inside the ground and I won the level immediately, but other than that it worked like a charm - impressive for 4 hours :)

Really enjoyed it - there were a few little glitches where I couldn't move and had to restart the game, but other than that it was a lot of fun.

I've done quite a few small jams, in fact this one is quite long by my standards πŸ˜‚ you can play one of my 30 minute jam games here, and watch me stream it here

I thought it might be useful to share what I've learned through my many years of development and game jamming, so here you go!

- scope is absolutely key. Think mini games, nothing bigger

- know your engine. You're not going to be able to learn a new development pipeline in 4 hours πŸ˜‚

- go for the first idea that pops into your head )as long as it's small enough). You're not going to make anything close to a masterpiece, this is all about implementation - not about ideas at all. Don't waste half your time trying to work out what to make! There's no such thing as a bad idea for a jam like this 😁

- don't overthink things. Your code is going to be a mess, you're going to have to live with that πŸ˜‚

- you won't have the time to waste on planning anything, start development as soon as you know what your idea is. Maybe even before you've got an idea - a menu is going to be needed for pretty much any game you make! I suggest starting there, so you don't forget later, or think "I don't have enough time, it's not worth it" πŸ˜‰ it's always worth it.

- it's stressful and intense (well, the 30 minute ones I've done are anyway πŸ˜‚), don't expect it to be an easy ride. I really enjoy the pressure to be honest

- polish is still important, leave a good hour at least for it at the end. Build times and itch pages aren't part of your 4 hours, so that gives a little bit of extra time! Some quick wins: don't use your engine's default font or button styling. A play/quit menu when it loads up. A pause menu. Some background music and sound effects. All of these will make the game "feel" complete, and you'll get much better reviews!

- if you get stuck on something, move on quickly and come back to it later. Post a message on here or on the discord and if anyone can help they will (assuming this is as good a community as the others that I'm part of πŸ˜‰), but it's important to keep at it!

- don't worry about what other people are doing. 

- the 4 hours don't have to be consecutive, so take a break and pause your timer every now and then. Your brain will thank you πŸ˜‚ I'd recommend keeping any breaks to less than 10/15 minutes, though. If you have a big break mid-development, you'll lose time to trying to work out what you need to do next - in a jam this short, you can easily lose 10% of your time to that sort of thing!

- drink lots. Your brain works best when it's hydrated, you don't want to be making silly mistakes

- to save a bit of time at the start of the jam, you might want to open your engine to a blank project. If you're using something like unity or unreal, this could save you a precious few minutes!

- focus on core gameplay before anything else, that's what's important. You don't need to add fancy animations at all in something so short, unless you really have a load of extra time to spare at the end

- plan to have a load of extra time to spare at the end πŸ˜‚ don't make a game you think you're barely going to be able to get done in 4 hours. Make something you think you can do in 1, then polish the crap out of it πŸ˜‰

I think that should just about cover the major points. Have fun! 😁