This was beautiful.
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I had to zoom out very far to play this in my browser, and I could barely make anything happen no matter how hard I tried... The camera especially was prohibitive, I had no idea what was even happening.
This is super cool! Definitely more complicated than anything I was ever able to pull off back when I used Scratch, and the obby was actually challenging for me lol. If you were looking for tips, I would say try and make the interface a bit more organized? As it is, things are overlapping over each other, and there's not much symmetry. A little more time spent making things look ironed out can go a long way. Most importantly- keep at it! Learning how to think in code when you're young can give you a good foundation for learning more complicated stuff in the future, and it's a fun hobby that can help you meet lots of cool people!
That was something I had a hard time balancing, yeah. Eventually it'll be more complex- different plant types, 'harvest x plants for a bonus', maybe nixing the timer altogether, etc- so I figured I'd leave fiddling with plant timers for then, but as it is it's definitely stressful. Bumping that on the 'to revisit' list for sure :thumbsup:
Thank you so much for playing! I'm glad you like the frogs :]
I loved this! The art style and music were super cute, and so was Ad! I was a bit confused regarding the objective- I decided mine would be to max out independence, but when I did, nothing happened, and after a few more minutes of gameplay, I got a neutral end. Do you mind spoiling what I have to do to see the other endings? :eyes:
The text was VERY hard to read on the patterned background, I imagine it would pose an accessibility challenge to some users. The game itself was confusing- although, as that other guy said, fairly accurate to how real businesses go- and I didn't get very far. All that being said, the little ditty you had for the background music is delightful!
As far as bugs go- I bought five of them. Hope that helps.
Oh, I adore ascii games. This is so cute. (And I saw that candy box reference!) I love the way the PDA works in particular- although that might be Five Nights At Freddy's training me to assume that it will have moved or attempted to pop up and scare me when I look back at it lol. I was sad when I got to the end, but you did a great job!
Also, I've decided that I need to learn how to make these ascii games myself. It's just something I must do.
I had to zoom out quite a bit to play this on my screen, which was a little annoying. The game itself was a bit confusing- I wasn't sure how to earn money, and the resets-to-your-house bug made me a bit lost sometimes- but I was persistently distracted by all the cool bouncy animations that I wish I knew how to do lol.
- Loved the music. Something about 'obviously recorded from playing out of a speaker' audio quality is nostalgic, and I always liked that song.
- Annoying that I couldn't resize the game's window to fit my screen without going fullscreen entirely.
- I don't know where it installed to. Why a .exe and not a .zip? Easier on the end user, especially if they're rating jam games lol.
- Was a little confusing before I realized it was a 'watch and let stuff happen' kind of game, I was spamming buttons and accidentally made a decision without realizing lol.
- It was kind of slow-paced, and didn't hold my attention for a long time. I wanted to see what happened when he inevitably ran out of mood, but I also figured that would take hours...
- I like the art style and the way the interface is designed.
The art and music on this are utterly phenomenal, and I'm shocked you were able to pull off something like this in Ren'py. If the game gets expanded, I can imagine sinking hours and hours into this one... aquatic pun intended?
One thing that I noticed though was the bottom of the tank was slightly annoying- if a gem spawned too close to the bottom, it would instantly vanish, and occasionally fish would just swim away from the food, leaving me to just wait for it to slowly despawn before I tried to feed them again. That being said- again, it's astounding to me you got something like this working in Ren'py lol. Amazing game!
Thank you so much! There is a text file that explains things, but it's a separate download- honestly, I was really low on energy at the time, otherwise I would have had an ingame button to summon a help menu >m<
I've been trying on and off to make a rhythm game of my own for ages, to no avail. I've looked everywhere on the internet, but it seems there's just no documentation for a good starting point. The furthest I got was a working prototype that could hit falling notes and track a combo, but progress ground to a halt when I couldn't figure out how to actually spawn the notes to the music. I even bought a plugin-sort-of-thing that was supposed to make timing things to music really easy, and it didn't work at all. (It was like two dollars so that's no big loss but still.)
Does anyone here have experience? Can y'all point me in the direction of a good starting point re: learning what I need to know? I'm planning to work in GMS2, but I'll pick up any free-to-use engine I have to tbh. I know pretty much exactly what I want to do for the jam, but I just can't put it together. Scouts honor I'll only read and practice before the jam starts, and won't actually work ahead.
if i cant figure it out im gonna say fuck it and submit some clone hero charts with custom video or whatever just so i can say i did something with my life this month
I like company/business management games, so I'll try it if I see it. As for a menu game, it depends. If it's well-designed, I'll probably love it, but if moving about is tedious, I might put it down. I'd say put extra focus on making the menus fun and easy to navigate.