Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

TheChatotMaestro

114
Posts
10
Topics
26
Followers
5
Following
A member registered Sep 03, 2017 · View creator page →

Creator of

Recent community posts

This was beautiful.

For anyone looking for a laugh... instead of holding down to go down the building, hold up and become Superman

Didn't you make it?..

I had to zoom out very far to play this in my browser, and I could barely make anything happen no matter how hard I tried... The camera especially was prohibitive, I had no idea what was even happening.

It's got ordinary RPGMaker controls- arrow keys to move, Z to interact, X to cancel :]

Hi! I'm glad you're enthusiastic, but it's generally considered kinda rude to advertise your own projects in the comments of other people's work, even if they're jams. 

This is super cool! Definitely more complicated than anything I was ever able to pull off back when I used Scratch, and the obby was actually challenging for me lol. If you were looking for tips, I would say try and make the interface a bit more organized? As it is, things are overlapping over each other, and there's not much symmetry. A little more time spent making things look ironed out can go a long way. Most importantly- keep at it! Learning how to think in code when you're young can give you a good foundation for learning more complicated stuff in the future, and it's a fun hobby that can help you meet lots of cool people!

That was something I had a hard time balancing, yeah. Eventually it'll be more complex- different plant types, 'harvest x plants for a bonus', maybe nixing the timer altogether, etc- so I figured I'd leave fiddling with plant timers for then, but as it is it's definitely stressful. Bumping that on the 'to revisit' list for sure :thumbsup:

Thank you so much for playing! I'm glad you like the frogs :]

Oh my god I didn’t even NOTICE the date at the top. It got cut off by the game window 

Will try again when I have time!

A little window buddy! The day/night cycle is cool, and I like that the game window itself is tiny and cute lol.

Very cute! First one I've seen that actually used the theme, too. I like the idea of keeping the bars in the zones :D 

I loved this! The art style and music were super cute, and so was Ad! I was a bit confused regarding the objective- I decided mine would be to max out independence, but when I did, nothing happened, and after a few more minutes of gameplay, I got a neutral end. Do you mind spoiling what I have to do to see the other endings? :eyes:

Not much of a game, unless I missed something, but the art is adorable and the music is delightful. 10/10 would view dino again

Wouldn't run. 

It's not too complicated- aside from possible confusion on the gardening game, I doubt you missed anything tbh

oh and the exit game button doesn't work

The text was VERY hard to read on the patterned background, I imagine it would pose an accessibility challenge to some users. The game itself was confusing- although, as that other guy said, fairly accurate to how real businesses go- and I didn't get very far. All that being said, the little ditty you had for the background music is delightful!

As far as bugs go- I bought five of them. Hope that helps.

Oh, I adore ascii games. This is so cute. (And I saw that candy box reference!) I love the way the PDA works in particular- although that might be Five Nights At Freddy's training me to assume that it will have moved or attempted to pop up and scare me when I look back at it lol. I was sad when I got to the end, but you did a great job!

Also, I've decided that I need to learn how to make these ascii games myself. It's just something I must do.

I had to zoom out quite a bit to play this on my screen, which was a little annoying. The game itself was a bit confusing- I wasn't sure how to earn money, and the resets-to-your-house bug made me a bit lost sometimes- but I was persistently distracted by all the cool bouncy animations that I wish I knew how to do lol.

Very cute! I like his voice on the menu, and I was kind of hoping it would make more noise, even though I get why that'd be annoying. It looks so fuzzy, I just want a real one...

  • Loved the music. Something about 'obviously recorded from playing out of a speaker' audio quality is nostalgic, and I always liked that song.
  • Annoying that I couldn't resize the game's window to fit my screen without going fullscreen entirely.
  • I don't know where it installed to. Why a .exe and not a .zip? Easier on the end user, especially if they're rating jam games lol.
  • Was a little confusing before I realized it was a 'watch and let stuff happen' kind of game, I was spamming buttons and accidentally made a decision without realizing lol.
  • It was kind of slow-paced, and didn't hold my attention for a long time. I wanted to see what happened when he inevitably ran out of mood, but I also figured that would take hours...
  • I like the art style and the way the interface is designed.

The art and music on this are utterly phenomenal, and I'm shocked you were able to pull off something like this in Ren'py. If the game gets expanded, I can imagine sinking hours and hours into this one... aquatic pun intended? 

One thing that I noticed though was the bottom of the tank was slightly annoying- if a gem spawned too close to the bottom, it would instantly vanish, and occasionally fish would just swim away from the food, leaving me to just wait for it to slowly despawn before I tried to feed them again. That being said- again, it's astounding to me you got something like this working in Ren'py lol. Amazing game!

Yeah, I started late and had to balance the jam and homework. Still proud of what I managed to get out, though. I'm glad you liked the hats!

Thank you so much! There is a text file that explains things, but it's a separate download- honestly, I was really low on energy at the time, otherwise I would have had an ingame button to summon a help menu >m<

Virtual Pet Jam community · Created a new topic Behold Him

behold him

my guy i posted that a year ago. please touch grass

YAAAAAA WHOOOOOOOOO

hey why'd this two year old devlog make me cry. hey w

Got stuck on the very end of the second half. Couldn't finish the level. :/

this is so cute ?????

I won based off a lucky guess- I have no clue what the chair icons or the arrows meant. Also, the running was kind of slow. but its so cute

i feel like i understand this perfectly and not at all all at once. holds it gently

this is so cute ????? 

I've been trying on and off to make a rhythm game of my own for ages, to no avail. I've looked everywhere on the internet, but it seems there's just no documentation for a good starting point. The furthest I got was a working prototype that could hit falling notes and track a combo, but progress ground to a halt when I couldn't figure out how to actually spawn the notes to the music. I even bought a plugin-sort-of-thing that was supposed to make timing things to music really easy, and it didn't work at all. (It was like two dollars so that's no big loss but still.)

Does anyone here have experience? Can y'all point me in the direction of a good starting point re: learning what I need to know? I'm planning to work in GMS2, but I'll pick up any free-to-use engine I have to tbh. I know pretty much exactly what I want to do for the jam, but I just can't put it together. Scouts honor I'll only read and practice before the jam starts, and won't actually work ahead.


if i cant figure it out im gonna say fuck it and submit some clone hero charts with custom video or whatever just so i can say i did something with my life this month

I hear that ace attorney crowd noise

This... is just Hellfiler. :/

I like company/business management games, so I'll try it if I see it. As for a menu game, it depends. If it's well-designed, I'll probably love it, but if moving about is tedious, I might put it down. I'd say put extra focus on making the menus fun and easy to navigate.

Goes a little slow.

What about this is a simulator?

Not very interesting, kind of hard to understand. Also, the game description... needs a lot of work.