I'll make it soon. Or maybe I won't be motivated. By planning the design so well it feels like I already wrote it. It's a bit like when people tell other people their great idea for a book then never write it.
Recent community posts
Work is going slowly but here are some mockups/graphics tests:
moop ship and a space hulk full of junk ready for the taking:
14 different kinds of nebula, random effects per game (like potions) when you go in them. Suitable for the colour blind.
Scrapper is a space-based roguelike.
You are Moop; Moop is Bear; Moop have "junk ship".
Moop's junkship can detach junk from space wrecks and up to 8 objects will orbit his ship, rotating anticlockwise one cell per turn. Junk can be fired at enemies or it can block shots from enemies. One time powerups and items that give permanent boosts are treated just like the rest of the junk Moop has collected.
Each level has dead spaceships, strange micro nebulae, enemies and surprises.
The game will be written in C# and will use the SDL library. The sprites will be the familiar lovable shitty 16x16 sprites that are one of the hallmarks of The Broom Institute.
Before last year there was a 7DRL registration page where you registered and put up your game summary and what tools you were using. It was fun to browse and see if your favourite rl authors were participating this year and what they were planning on doing. Is there nothing like this on twitch? I looked at last year's page and that has a list of submissions at the bottom with screenshots which is nice but do we get nothing showing for games registered but not finished?
Honestly it removes a lot of the community feel. 7DRL.org is down too. Doesn't feel like 7drl is even happening.