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A member registered Mar 19, 2017 · View creator page →

Recent community posts

I'm on MacOS Catalina, which unfortunately only runs 64-bit games.  Right now, it appears that the only way to tell if a game is 64-bit is to download it and then try to run it. This is very inconvenient, and pretty much rules out buying games. Would it be feasible for this information to be on games' pages? I would also greatly appreciate if the Itch app were able to sort my library to only show 64-bit games.

Perhaps you could use Steam's interface as a model. On the Steam store, every 32-bit Mac game displays this notice:

"Notice: This product is not compatible with macOS 10.15 Catalina. Click here for more information."

Additionally, Steam's library has a very convenient button that only shows my games that have 64-bit Mac support.

I really really love Itch, so it's saddening that Apple's banishment of 32-bit games has made Itch nigh-unusable for me. Any solution would be greatly appreciated!

Thanks so much!

Loved the previous games in the series, and I'd love to play this one too! Is a Mac version in the works?

Thanks so much for including the game in the bundle! I'm really enjoying it.

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I love this so much! Are there any other hypercard games online that you'd recommend?

Looks great! Are you planning a mac version?

I feel like I'd need a 100 page manual to understand this lol. Sounds neat though.

Is it winnable?

Thank you for making this and publishing it online. This kind of openness about death means a lot to me.

This looks fabulous, will there be a mac version?

Is there still a way to play it? The page doesn't have any  downloads on it.

Wandersong community · Created a new topic Mac Version?

I want to refund my Steam copy and buy the game here to support you, but for some reason Itch only has the PC version. Are you planning on uploading the Mac version to Itch?

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The art is insanely gorgeous. I really enjoy the premise and setting, and the intro cutscene is perfect. I love the vibe of the music, especially in the intro.

Some criticisms:

After about 20 minutes, gems have apparently stopped spawning entirely. The last several trips, I have wandered around until I ran out of fuel without seeing a single gem.

There doesn't seem to be any purpose to resting. 

I agree with the others that food is way too scarce. 

I also agree that the current navigation system of clicking on invisible markers is frustrating.

It is very unclear how to tell where I can advance to another area. I'll often get to the edge of an area expecting to get the prompt to move on, but instead get nothing.

While it's understandable for a demo, I think moving forward the most important thing should be giving the players more reason to explore the world.

Refreshing the tab lets you reset the prices.

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I love this! Here's an excellent companion piece courtesy of the Onion: